-
Notifications
You must be signed in to change notification settings - Fork 233
/
hangman.py
186 lines (153 loc) · 5.43 KB
/
hangman.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
#########################################################
## File Name: hangman.py ##
## Description: Starter for Hangman project - ICS3U ##
#########################################################
import pygame
import random
pygame.init()
winHeight = 480
winWidth = 700
win=pygame.display.set_mode((winWidth,winHeight))
#---------------------------------------#
# initialize global variables/constants #
#---------------------------------------#
BLACK = (0,0, 0)
WHITE = (255,255,255)
RED = (255,0, 0)
GREEN = (0,255,0)
BLUE = (0,0,255)
LIGHT_BLUE = (102,255,255)
btn_font = pygame.font.SysFont("arial", 20)
guess_font = pygame.font.SysFont("monospace", 24)
lost_font = pygame.font.SysFont('arial', 45)
word = ''
buttons = []
guessed = []
hangmanPics = [pygame.image.load('hangman0.png'), pygame.image.load('hangman1.png'), pygame.image.load('hangman2.png'), pygame.image.load('hangman3.png'), pygame.image.load('hangman4.png'), pygame.image.load('hangman5.png'), pygame.image.load('hangman6.png')]
limbs = 0
def redraw_game_window():
global guessed
global hangmanPics
global limbs
win.fill(GREEN)
# Buttons
for i in range(len(buttons)):
if buttons[i][4]:
pygame.draw.circle(win, BLACK, (buttons[i][1], buttons[i][2]), buttons[i][3])
pygame.draw.circle(win, buttons[i][0], (buttons[i][1], buttons[i][2]), buttons[i][3] - 2
)
label = btn_font.render(chr(buttons[i][5]), 1, BLACK)
win.blit(label, (buttons[i][1] - (label.get_width() / 2), buttons[i][2] - (label.get_height() / 2)))
spaced = spacedOut(word, guessed)
label1 = guess_font.render(spaced, 1, BLACK)
rect = label1.get_rect()
length = rect[2]
win.blit(label1,(winWidth/2 - length/2, 400))
pic = hangmanPics[limbs]
win.blit(pic, (winWidth/2 - pic.get_width()/2 + 20, 150))
pygame.display.update()
def randomWord():
file = open('words.txt')
f = file.readlines()
i = random.randrange(0, len(f) - 1)
return f[i][:-1]
def hang(guess):
global word
if guess.lower() not in word.lower():
return True
else:
return False
def spacedOut(word, guessed=[]):
spacedWord = ''
guessedLetters = guessed
for x in range(len(word)):
if word[x] != ' ':
spacedWord += '_ '
for i in range(len(guessedLetters)):
if word[x].upper() == guessedLetters[i]:
spacedWord = spacedWord[:-2]
spacedWord += word[x].upper() + ' '
elif word[x] == ' ':
spacedWord += ' '
return spacedWord
def buttonHit(x, y):
for i in range(len(buttons)):
if x < buttons[i][1] + 20 and x > buttons[i][1] - 20:
if y < buttons[i][2] + 20 and y > buttons[i][2] - 20:
return buttons[i][5]
return None
def end(winner=False):
global limbs
lostTxt = 'You Lost, press any key to play again...'
winTxt = 'WINNER!, press any key to play again...'
redraw_game_window()
pygame.time.delay(1000)
win.fill(GREEN)
if winner == True:
label = lost_font.render(winTxt, 1, BLACK)
else:
label = lost_font.render(lostTxt, 1, BLACK)
wordTxt = lost_font.render(word.upper(), 1, BLACK)
wordWas = lost_font.render('The phrase was: ', 1, BLACK)
win.blit(wordTxt, (winWidth/2 - wordTxt.get_width()/2, 295))
win.blit(wordWas, (winWidth/2 - wordWas.get_width()/2, 245))
win.blit(label, (winWidth / 2 - label.get_width() / 2, 140))
pygame.display.update()
again = True
while again:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
if event.type == pygame.KEYDOWN:
again = False
reset()
def reset():
global limbs
global guessed
global buttons
global word
for i in range(len(buttons)):
buttons[i][4] = True
limbs = 0
guessed = []
word = randomWord()
#MAINLINE
# Setup buttons
increase = round(winWidth / 13)
for i in range(26):
if i < 13:
y = 40
x = 25 + (increase * i)
else:
x = 25 + (increase * (i - 13))
y = 85
buttons.append([LIGHT_BLUE, x, y, 20, True, 65 + i])
# buttons.append([color, x_pos, y_pos, radius, visible, char])
word = randomWord()
inPlay = True
while inPlay:
redraw_game_window()
pygame.time.delay(10)
for event in pygame.event.get():
if event.type == pygame.QUIT:
inPlay = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
inPlay = False
if event.type == pygame.MOUSEBUTTONDOWN:
clickPos = pygame.mouse.get_pos()
letter = buttonHit(clickPos[0], clickPos[1])
if letter != None:
guessed.append(chr(letter))
buttons[letter - 65][4] = False
if hang(chr(letter)):
if limbs != 5:
limbs += 1
else:
end()
else:
print(spacedOut(word, guessed))
if spacedOut(word, guessed).count('_') == 0:
end(True)
pygame.quit()
# always quit pygame when done!