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Requirements

Requirements common for all platforms:

  • Python version 2.7

    • Python Image Library
  • CMake version 2.8 or higher (tested with version 2.8)

The GUI also dependends on:

  • Qt version 4.7 or higher (tested with version 4.8)

  • QJSON version 0.5 or higher (tested with version 0.7.1, which is bundled)

Qt and QJSON will be required if -DENABLE_GUI=TRUE is passed to CMake, and never used if -DENABLE_GUI=FALSE is passed instead. The implicit default is -DENABLE_GUI=AUTO, which will build the GUI if Qt is available, using the bundled QJSON if it is not found on the system.

The code also depends on zlib, libpng, and snappy libraries, but the bundled sources are always used regardless of system availability, to make the wrapper shared-objects/DLL self contained, and to prevent symbol collisions when tracing.

Linux / Mac OS X

Additional optional dependencies for Linux:

  • libprocps (procps development libraries)

  • libdwarf

Build as:

cmake -H. -Bbuild -DCMAKE_BUILD_TYPE=RelWithDebInfo
make -C build

Other possible values for CMAKE_BUILD_TYPE Debug, Release, RelWithDebInfo, and MinSizeRel.

You can also build the 32-bits GL wrapper on a 64-bits distribution, provided you have a multilib gcc and 32-bits X11 libraries, by doing:

cmake \
    -DCMAKE_C_FLAGS=-m32 \
    -DCMAKE_CXX_FLAGS=-m32 \
    -DCMAKE_EXE_LINKER_FLAGS=-m32 \
    -DCMAKE_SYSTEM_LIBRARY_PATH=/usr/lib32 \
    -DENABLE_GUI=FALSE \
    -H. -Bbuild32
make -C build32 glxtrace

The /usr/lib32 refers to the path where the 32-bits shared objects are may differ depending on the actual Linux distribution.

Android

Additional requirements:

Build as:

export ANDROID_NDK=/path/to/your/ndk
cmake -DCMAKE_TOOLCHAIN_FILE=cmake/toolchain/android.toolchain.cmake -DANDROID_API_LEVEL=9 -H. -Bbuild
make -C build

You can also choose a particular ABI by passing ANDROID_ABI variable to cmake, e.g., -DANDROID_ABI=x86.

FirefoxOS

Put Apitrace source tree into B2GROOT/external/apitrace/ and the Android.mk file (B2GROOT/external/apitrace/Android.mk) will do the needful to compile and install apitrace appropriately into the system image as part of FirefoxOS build process. It expects a linaro-type of Android NDK to be present in ../../prebuilt/ndk/android-ndk-r7 (ie B2GROOT/prebuilt/ndk/android-ndk-r7).

Windows

Microsoft Visual Studio

Additional requirements:

  • Microsoft Visual Studio (tested with 2013 version)

  • Microsoft DirectX SDK is now part of Microsoft Visual Studio (from version 2012), but D3D8 headers are not included, so if you want D3D8 support you'll need to donload and install the August 2007 release of DirectX SDK

To build with Visual Studio first invoke CMake GUI as:

cmake-gui -H%cd% -B%cd%\build

and press the Configure button.

It will try to detect most required/optional dependencies automatically. When not found automatically, you can manually specify the location of the dependencies from the CMake GUI.

Qt on Windows doesn't ship with 64-bit binaries, you may want to add -DENABLE_GUI=FALSE to the above cmake command line for Windows 64-bits builds.

After you've successfully configured, you can start the build by opening the generated build\apitrace.sln solution file, or invoking CMake as:

cmake --build build --config MinSizeRel

The steps to build 64bit version are similar, but choosing Visual Studio 10 Win64 instead of Visual Studio 10.

By default, binaries generated by recent builds of Visual Studio will not work on Windows XP. If you want to obtain binaries that on Windows XP then pass the -T v110_xp or -T v120_xp options to cmake when building with Visual Studio 2012 or 2013 respectively.

MinGW

Additional requirements:

It's also possible to instruct CMake build Windows binaries on Linux with MinGW cross compilers.