HTTP and WebSocket built on Boost.Asio in C++11
-
Updated
Nov 15, 2024 - C++
HTTP and WebSocket built on Boost.Asio in C++11
A flexible universal ASIO driver that uses the PortAudio sound I/O library. Supports WASAPI (shared and exclusive), KS, DirectSound and MME.
Cross-platform, efficient, customizable, and robust asynchronous HTTP(S)/WebSocket server C++ library with the right balance between performance and ease of use
Audio Share can share Windows/Linux computer's audio to Android phone over network, so your phone becomes the speaker of computer. (You needn't buy a new speaker😄.)
A multi-platform support c++11 library with focus on asio (asynchronous socket I/O) for any client applications.
A very simple, fast, multithreaded, platform independent WebSocket (WS) and WebSocket Secure (WSS) server and client library implemented using C++11, Boost.Asio and OpenSSL. Created to be an easy way to make WebSocket endpoints in C++.
Modern C++ REST Client library
Use Steam VR-enabled applications with your phone as HMD (Head-mounted display). The only Open-Source solution to similar commercial packages like VRidge, iVRy, Trinus etc etc.
Automate camera switching with OBS, Bitfocus Companion and any audio api.
A software MIDI synthesizer for professional use.
Asynchronous gRPC with Asio/unified executors
Event loop friendly C++ actor micro-framework, supervisable
Boost.asio based Redis-client library.
Examples (code samples) describing the construction of active objects on the top of Boost.Asio. A code-based guide for client/server creation with usage of active object pattern by means of Boost C++ Libraries.
Add a description, image, and links to the asio topic page so that developers can more easily learn about it.
To associate your repository with the asio topic, visit your repo's landing page and select "manage topics."