A quick and dirty way to end missions if there are too few players alive.
At the start of the mission we count how many players are present, based on this count the current amount of alive players is continuously checked.
The mission is ended when a side has fewer players alive than their treshold.
The maximal percentage of casualties is set through the variables trubb_*_casualty_limit
in initServer.sqf
. While these are technically editable during a mission I do not recommend changing them after mission start.
The variables trubb_wait
and trubb_mission_end
mustn't be edited. Considering a way to not have these publicly exposed to be implemented in the future.
- Copy the contents of
description.ext
andinitServer.sqf
into the respective files in your mission folder. - Copy the folder
\functions
into your mission folder. - Edit the values assigned to the variables
trubb_*_casualty_limit
ininitServer.sqf
to your liking. Do NOT remove them.
That's it! Now you're done, but don't forget to inform your players.