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animatrix279.py
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animatrix279.py
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bl_info = {
"name": "Animatrix Export",
"author": "cam72cam",
"blender": (2,7,9),
"version": (1,0,4),
"location": "File > Import-Export",
"description": "Export Animatrix data",
"category": "Import-Export",
}
import bpy
from bpy_extras.io_utils import ExportHelper
from bpy.props import StringProperty, EnumProperty, BoolProperty
from bpy.types import Operator
import math
import mathutils
# Inspired by FriedrichLP's render lib exporter
class ExportAnimatrixData(Operator, ExportHelper):
"""Export Animatrix Data"""
bl_idname = "animatrix.exporter"
bl_label = "Export Animatrix"
# ExportHelper mixin class uses this
filename_ext = ".anim"
filter_glob = StringProperty(
default="*.anim",
options={'HIDDEN'},
maxlen=255, # Max internal buffer length, longer would be clamped.
)
skip_setting = BoolProperty(
name="Skip First Frame",
description="Skip the first animation frame which is typically used as a reference to the exported positions",
default=False,
)
use_setting = EnumProperty(
name="Export:",
description="Choose between Scene/Selected",
items=(
('SELECTED', "Selected Objects", "Only export selected objects"),
('SCENE', "Entire Scene", "Export all objects in the scene"),
),
default='SELECTED',
)
def execute(self, context):
orig_frame = bpy.context.scene.frame_current
with open(self.filepath, 'w', encoding='utf-8') as f:
objs = bpy.context.selected_objects if self.use_setting == 'SELECTED' else bpy.context.scene.objects
for obj in objs:
if obj.type != 'MESH':
continue
data = []
bpy.context.scene.frame_set(bpy.context.scene.frame_start)
def obj_matrix():
res = obj.matrix_world
for arm in [m.object for m in obj.modifiers if m.type == "ARMATURE"]:
return arm.matrix_world * arm.pose.bones[obj.vertex_groups[0].name].matrix
return res
orig = obj_matrix().inverted()
for frame in range(bpy.context.scene.frame_start,bpy.context.scene.frame_end + 1):
bpy.context.scene.frame_set(frame)
offset = obj_matrix() * orig
offset = offset * (mathutils.Euler((math.radians(90), 0, 0)).to_matrix().to_4x4())
m = [offset[0], offset[2], [-z for z in offset[1]], offset[3]]
data.append("M " + ",".join(["%.16f" % y for x in m for y in x]) + '\n')
if len([line for line in data if line != data[0]]) != 0:
f.write("O " + obj.name + '\n')
f.write("A " + obj.name + "_" + obj.data.name + '\n')
if self.skip_setting:
del data[0]
for line in data:
f.write(line)
bpy.context.scene.frame_set(orig_frame)
return {'FINISHED'}
def menu_func_export(self, context):
self.layout.operator(ExportAnimatrixData.bl_idname, text="Animatrix (.anim)")
def register():
bpy.utils.register_class(ExportAnimatrixData)
bpy.types.INFO_MT_file_export.prepend(menu_func_export)
def unregister():
bpy.utils.unregister_class(ExportAnimatrixData)
bpy.types.INFO_MT_file_export.remove(menu_func_export)
if __name__ == "__main__":
register()