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Devices with issues: Avermedia GC573 and NDI Virtual Cam.
the GC573 causes a crash and the NDI source causes a freeze. Is it possible to catch an unsupported device before it causes an issue? Or maybe hide these devices entirely?
We are using VideoKit as a runtime tool where the end user can selected devices. So crashes and freezes aren't ideal.
EditorFreeze.log
It allows me to switch to the device. The freeze happens when stopping it. Specifically at this plugin call public static extern Status StopRunning (this IntPtr device);
Devices with issues: Avermedia GC573 and NDI Virtual Cam.
the GC573 causes a crash and the NDI source causes a freeze. Is it possible to catch an unsupported device before it causes an issue? Or maybe hide these devices entirely?
We are using VideoKit as a runtime tool where the end user can selected devices. So crashes and freezes aren't ideal.
To Reproduce
Alpha 18
Windows 11
Unity 2022.3.9
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