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CMakeLists.txt
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CMakeLists.txt
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# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
#-----------------------------------------------------------------------------
# We don't allow in-source builds. This causes no end of troubles because
# all out-of-source builds will use the CMakeCache.txt file there and even
# build the libs and objects in it.
if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
if(NOT DEFINED WITH_IN_SOURCE_BUILD)
message(FATAL_ERROR
"CMake generation for blender is not allowed within the source directory!"
"\n Remove the CMakeCache.txt file and try again from another folder, e.g.:"
"\n "
"\n rm CMakeCache.txt"
"\n cd .."
"\n mkdir cmake-make"
"\n cd cmake-make"
"\n cmake ../blender"
"\n "
"\n Alternately define WITH_IN_SOURCE_BUILD to force this option (not recommended!)"
)
endif()
endif()
cmake_minimum_required(VERSION 2.8)
if(NOT EXECUTABLE_OUTPUT_PATH)
set(FIRST_RUN TRUE)
else()
set(FIRST_RUN FALSE)
endif()
# this starts out unset
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/build_files/cmake/Modules")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/build_files/cmake/platform")
# avoid having empty buildtype
set(CMAKE_BUILD_TYPE_INIT "Release")
# quiet output for Makefiles, 'make -s' helps too
# set_property(GLOBAL PROPERTY RULE_MESSAGES OFF)
# global compile definitions since add_definitions() adds for all.
if(NOT (${CMAKE_VERSION} VERSION_LESS 3.0))
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS
$<$<CONFIG:Debug>:DEBUG;_DEBUG>
$<$<CONFIG:Release>:NDEBUG>
$<$<CONFIG:MinSizeRel>:NDEBUG>
$<$<CONFIG:RelWithDebInfo>:NDEBUG>
)
else()
# keep until CMake-3.0 is min requirement
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_DEBUG DEBUG _DEBUG)
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_RELEASE NDEBUG)
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_MINSIZEREL NDEBUG)
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_RELWITHDEBINFO NDEBUG)
endif()
#-----------------------------------------------------------------------------
# Set policy
# see "cmake --help-policy CMP0003"
# So library linking is more sane
cmake_policy(SET CMP0003 NEW)
# So BUILDINFO and BLENDERPATH strings are automatically quoted
cmake_policy(SET CMP0005 NEW)
# So syntax problems are errors
cmake_policy(SET CMP0010 NEW)
# Input directories must have CMakeLists.txt
cmake_policy(SET CMP0014 NEW)
#-----------------------------------------------------------------------------
# Load some macros.
include(build_files/cmake/macros.cmake)
#-----------------------------------------------------------------------------
# Initialize project.
blender_project_hack_pre()
project(Blender)
blender_project_hack_post()
enable_testing()
#-----------------------------------------------------------------------------
# Redirect output files
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin CACHE INTERNAL "" FORCE)
set(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/lib CACHE INTERNAL "" FORCE)
set(TESTS_OUTPUT_DIR ${EXECUTABLE_OUTPUT_PATH}/tests CACHE INTERNAL "" FORCE)
#-----------------------------------------------------------------------------
# Set default config options
get_blender_version()
#-----------------------------------------------------------------------------
# Platform Specific Defaults
# list of var-names
set(_init_vars)
# initialize to ON
macro(option_defaults_init)
foreach(_var ${ARGV})
set(${_var} ON)
list(APPEND _init_vars "${_var}")
endforeach()
unset(_var)
endmacro()
# remove from namespace
macro(option_defaults_clear)
foreach(_var ${_init_vars})
unset(${_var})
endforeach()
unset(_var)
unset(_init_vars)
endmacro()
# values to initialize WITH_****
option_defaults_init(
_init_BUILDINFO
_init_CODEC_FFMPEG
_init_CYCLES_OSL
_init_CYCLES_OPENSUBDIV
_init_IMAGE_OPENEXR
_init_INPUT_NDOF
_init_JACK
_init_OPENCOLLADA
_init_OPENCOLORIO
_init_SDL
_init_FFTW3
_init_GAMEENGINE
_init_OPENSUBDIV
)
# customize...
if(UNIX AND NOT APPLE)
# some of these libraries are problematic on Linux
# disable less important dependencies by default
set(_init_CODEC_FFMPEG OFF)
set(_init_CYCLES_OSL OFF)
set(_init_CYCLES_OPENSUBDIV OFF)
set(_init_IMAGE_OPENEXR OFF)
set(_init_JACK OFF)
set(_init_OPENCOLLADA OFF)
set(_init_OPENCOLORIO OFF)
set(_init_SDL OFF)
set(_init_FFTW3 OFF)
set(_init_OPENSUBDIV OFF)
elseif(WIN32)
set(_init_JACK OFF)
elseif(APPLE)
set(_init_JACK OFF)
set(_init_OPENSUBDIV OFF)
endif()
#-----------------------------------------------------------------------------
# Options
# First platform spesific non-cached vars
if(UNIX AND NOT APPLE)
set(WITH_X11 ON)
endif()
# Blender internal features
option(WITH_BLENDER "Build blender (disable to build only the blender player)" ON)
mark_as_advanced(WITH_BLENDER)
option(WITH_INTERNATIONAL "Enable I18N (International fonts and text)" ON)
option(WITH_PYTHON "Enable Embedded Python API (only disable for development)" ON)
option(WITH_PYTHON_SECURITY "Disables execution of scripts within blend files by default" ON)
mark_as_advanced(WITH_PYTHON) # dont want people disabling this unless they really know what they are doing.
mark_as_advanced(WITH_PYTHON_SECURITY) # some distributions see this as a security issue, rather than have them patch it, make a build option.
option(WITH_PYTHON_SAFETY "Enable internal API error checking to track invalid data to prevent crash on access (at the expense of some effeciency, only enable for development)." OFF)
mark_as_advanced(WITH_PYTHON_SAFETY)
option(WITH_PYTHON_MODULE "Enable building as a python module which runs without a user interface, like running regular blender in background mode (experimental, only enable for development), installs to PYTHON_SITE_PACKAGES (or CMAKE_INSTALL_PREFIX if WITH_INSTALL_PORTABLE is enabled)." OFF)
if(APPLE)
option(WITH_PYTHON_FRAMEWORK "Enable building using the Python available in the framework (OSX only)" OFF)
endif()
option(WITH_BUILDINFO "Include extra build details (only disable for development & faster builds)" ${_init_BUILDINFO})
if(${CMAKE_VERSION} VERSION_LESS 2.8.8)
# add_library OBJECT arg unsupported
set(WITH_BUILDINFO OFF)
endif()
set(BUILDINFO_OVERRIDE_DATE "" CACHE STRING "Use instead of the current date for reproducable builds (empty string disables this option)")
set(BUILDINFO_OVERRIDE_TIME "" CACHE STRING "Use instead of the current time for reproducable builds (empty string disables this option)")
set(CPACK_OVERRIDE_PACKAGENAME "" CACHE STRING "Use instead of the standard packagename (empty string disables this option)")
mark_as_advanced(CPACK_OVERRIDE_PACKAGENAME)
mark_as_advanced(BUILDINFO_OVERRIDE_DATE)
mark_as_advanced(BUILDINFO_OVERRIDE_TIME)
option(WITH_IK_ITASC "Enable ITASC IK solver (only disable for development & for incompatible C++ compilers)" ON)
option(WITH_IK_SOLVER "Enable Legacy IK solver (only disable for development)" ON)
option(WITH_FFTW3 "Enable FFTW3 support (Used for smoke and audio effects)" ${_init_FFTW3})
option(WITH_BULLET "Enable Bullet (Physics Engine)" ON)
option(WITH_SYSTEM_BULLET "Use the systems bullet library (currently unsupported due to missing features in upstream!)" )
mark_as_advanced(WITH_SYSTEM_BULLET)
option(WITH_GAMEENGINE "Enable Game Engine" ${_init_GAMEENGINE})
if(APPLE)
set(WITH_GAMEENGINE_DECKLINK OFF)
else()
option(WITH_GAMEENGINE_DECKLINK "Support BlackMagicDesign DeckLink cards in the Game Engine" ON)
endif()
option(WITH_PLAYER "Build Player" OFF)
option(WITH_OPENCOLORIO "Enable OpenColorIO color management" ${_init_OPENCOLORIO})
# Compositor
option(WITH_COMPOSITOR "Enable the tile based nodal compositor" ON)
option(WITH_OPENSUBDIV "Enable OpenSubdiv for surface subdivision" _init_OPENSUBDIV)
option(WITH_OPENVDB "Enable features relying on OpenVDB" OFF)
option(WITH_OPENVDB_BLOSC "Enable blosc compression for OpenVDB, only enable if OpenVDB was built with blosc support" OFF)
# GHOST Windowing Library Options
option(WITH_GHOST_DEBUG "Enable debugging output for the GHOST library" OFF)
mark_as_advanced(WITH_GHOST_DEBUG)
option(WITH_GHOST_SDL "Enable building Blender against SDL for windowing rather than the native APIs" OFF)
mark_as_advanced(WITH_GHOST_SDL)
if(WITH_X11)
option(WITH_GHOST_XDND "Enable drag'n'drop support on X11 using XDND protocol" ON)
endif()
# Misc...
option(WITH_HEADLESS "Build without graphical support (renderfarm, server mode only)" OFF)
mark_as_advanced(WITH_HEADLESS)
option(WITH_AUDASPACE "Build with blenders audio library (only disable if you know what you're doing!)" ON)
option(WITH_SYSTEM_AUDASPACE "Build with external audaspace library installed on the system (only enable if you know what you're doing!)" OFF)
mark_as_advanced(WITH_AUDASPACE)
mark_as_advanced(WITH_SYSTEM_AUDASPACE)
if(NOT WITH_AUDASPACE)
set(WITH_SYSTEM_AUDASPACE OFF)
endif()
option(WITH_OPENMP "Enable OpenMP (has to be supported by the compiler)" ON)
if(UNIX AND NOT APPLE)
option(WITH_OPENMP_STATIC "Link OpenMP statically (only used by the release environment)" OFF)
mark_as_advanced(WITH_OPENMP_STATIC)
endif()
if(WITH_X11)
option(WITH_X11_XINPUT "Enable X11 Xinput (tablet support and unicode input)" ON)
option(WITH_X11_XF86VMODE "Enable X11 video mode switching" ON)
option(WITH_X11_ALPHA "Enable X11 transparent background" ON)
endif()
if(UNIX AND NOT APPLE)
option(WITH_SYSTEM_GLEW "Use GLEW OpenGL wrapper library provided by the operating system" ON)
option(WITH_SYSTEM_GLES "Use OpenGL ES library provided by the operating system" ON)
else()
# not an option for other OS's
set(WITH_SYSTEM_GLEW OFF)
set(WITH_SYSTEM_GLES OFF)
endif()
# (unix defaults to System OpenJPEG On)
option(WITH_SYSTEM_OPENJPEG "Use the operating systems OpenJPEG library" OFF)
if(UNIX AND NOT APPLE)
option(WITH_SYSTEM_EIGEN3 "Use the systems Eigen3 library" OFF)
endif()
# Modifiers
option(WITH_MOD_FLUID "Enable Elbeem Modifier (Fluid Simulation)" ON)
option(WITH_MOD_SMOKE "Enable Smoke Modifier (Smoke Simulation)" ON)
option(WITH_MOD_BOOLEAN "Enable Boolean Modifier" ON)
option(WITH_MOD_REMESH "Enable Remesh Modifier" ON)
# option(WITH_MOD_CLOTH_ELTOPO "Enable Experimental cloth solver" OFF) # this is now only available in a branch
# mark_as_advanced(WITH_MOD_CLOTH_ELTOPO)
option(WITH_MOD_OCEANSIM "Enable Ocean Modifier" OFF)
# Image format support
option(WITH_OPENIMAGEIO "Enable OpenImageIO Support (http://www.openimageio.org)" ON)
option(WITH_IMAGE_OPENEXR "Enable OpenEXR Support (http://www.openexr.com)" ${_init_IMAGE_OPENEXR})
option(WITH_IMAGE_OPENJPEG "Enable OpenJpeg Support (http://www.openjpeg.org)" ON)
option(WITH_IMAGE_TIFF "Enable LibTIFF Support" ON)
option(WITH_IMAGE_DDS "Enable DDS Image Support" ON)
option(WITH_IMAGE_CINEON "Enable CINEON and DPX Image Support" ON)
option(WITH_IMAGE_HDR "Enable HDR Image Support" ON)
option(WITH_IMAGE_FRAMESERVER "Enable image FrameServer Support for rendering" ON)
# Audio/Video format support
option(WITH_CODEC_AVI "Enable Blenders own AVI file support (raw/jpeg)" ON)
option(WITH_CODEC_FFMPEG "Enable FFMPeg Support (http://ffmpeg.org)" ${_init_CODEC_FFMPEG})
option(WITH_CODEC_SNDFILE "Enable libsndfile Support (http://www.mega-nerd.com/libsndfile)" OFF)
# Alembic support
option(WITH_ALEMBIC "Enable Alembic Support" OFF)
option(WITH_ALEMBIC_HDF5 "Enable Legacy Alembic Support (not officially supported)" OFF)
if(APPLE)
option(WITH_CODEC_QUICKTIME "Enable Quicktime Support" OFF)
endif()
# 3D format support
# Disable opencollada when we don't have precompiled libs
option(WITH_OPENCOLLADA "Enable OpenCollada Support (http://www.opencollada.org)" ${_init_OPENCOLLADA})
# Sound output
option(WITH_SDL "Enable SDL for sound and joystick support" ${_init_SDL})
option(WITH_OPENAL "Enable OpenAL Support (http://www.openal.org)" ON)
option(WITH_JACK "Enable JACK Support (http://www.jackaudio.org)" ${_init_JACK})
if(UNIX AND NOT APPLE)
option(WITH_JACK_DYNLOAD "Enable runtime dynamic JACK libraries loading" OFF)
endif()
if(UNIX AND NOT APPLE)
option(WITH_SDL_DYNLOAD "Enable runtime dynamic SDL libraries loading" OFF)
endif()
# Compression
option(WITH_LZO "Enable fast LZO compression (used for pointcache)" ON)
option(WITH_LZMA "Enable best LZMA compression, (used for pointcache)" ON)
if(UNIX AND NOT APPLE)
option(WITH_SYSTEM_LZO "Use the system LZO library" OFF)
endif()
# Camera/motion tracking
option(WITH_LIBMV "Enable Libmv structure from motion library" ON)
option(WITH_LIBMV_SCHUR_SPECIALIZATIONS "Enable fixed-size schur specializations." OFF)
mark_as_advanced(WITH_LIBMV_SCHUR_SPECIALIZATIONS)
# Freestyle
option(WITH_FREESTYLE "Enable Freestyle (advanced edges rendering)" ON)
# Misc
if(WIN32)
option(WITH_INPUT_IME "Enable Input Method Editor (IME) for complex Asian character input" ON)
endif()
option(WITH_INPUT_NDOF "Enable NDOF input devices (SpaceNavigator and friends)" ${_init_INPUT_NDOF})
option(WITH_RAYOPTIMIZATION "Enable use of SIMD (SSE) optimizations for the raytracer" ON)
if(UNIX AND NOT APPLE)
option(WITH_INSTALL_PORTABLE "Install redistributeable runtime, otherwise install into CMAKE_INSTALL_PREFIX" ON)
option(WITH_STATIC_LIBS "Try to link with static libraries, as much as possible, to make blender more portable across distributions" OFF)
if(WITH_STATIC_LIBS)
option(WITH_BOOST_ICU "Boost uses ICU library (required for linking with static Boost built with libicu)." OFF)
mark_as_advanced(WITH_BOOST_ICU)
endif()
endif()
option(WITH_PYTHON_INSTALL "Copy system python into the blender install folder" ON)
if(WITH_PYTHON_INSTALL)
option(WITH_PYTHON_INSTALL_NUMPY "Copy system numpy into the blender install folder" ON)
set(PYTHON_NUMPY_PATH "" CACHE PATH "Path to python site-packages or dist-packages containing 'numpy' module")
mark_as_advanced(PYTHON_NUMPY_PATH)
if(UNIX AND NOT APPLE)
option(WITH_PYTHON_INSTALL_REQUESTS "Copy system requests into the blender install folder" ON)
set(PYTHON_REQUESTS_PATH "" CACHE PATH "Path to python site-packages or dist-packages containing 'requests' module")
mark_as_advanced(PYTHON_REQUESTS_PATH)
endif()
endif()
option(WITH_CPU_SSE "Enable SIMD instruction if they're detected on the host machine" ON)
mark_as_advanced(WITH_CPU_SSE)
# Cycles
option(WITH_CYCLES "Enable Cycles Render Engine" ON)
option(WITH_CYCLES_STANDALONE "Build Cycles standalone application" OFF)
option(WITH_CYCLES_STANDALONE_GUI "Build Cycles standalone with GUI" OFF)
option(WITH_CYCLES_OSL "Build Cycles with OSL support" ${_init_CYCLES_OSL})
option(WITH_CYCLES_OPENSUBDIV "Build Cycles with OpenSubdiv support" ${_init_CYCLES_OPENSUBDIV})
option(WITH_CYCLES_CUDA_BINARIES "Build Cycles CUDA binaries" OFF)
set(CYCLES_CUDA_BINARIES_ARCH sm_20 sm_21 sm_30 sm_35 sm_37 sm_50 sm_52 sm_60 sm_61 CACHE STRING "CUDA architectures to build binaries for")
mark_as_advanced(CYCLES_CUDA_BINARIES_ARCH)
unset(PLATFORM_DEFAULT)
option(WITH_CYCLES_LOGGING "Build Cycles with logging support" ON)
option(WITH_CYCLES_DEBUG "Build Cycles with extra debug capabilities" OFF)
option(WITH_CYCLES_NATIVE_ONLY "Build Cycles with native kernel only (which fits current CPU, use for development only)" OFF)
mark_as_advanced(WITH_CYCLES_LOGGING)
mark_as_advanced(WITH_CYCLES_DEBUG)
mark_as_advanced(WITH_CYCLES_NATIVE_ONLY)
option(WITH_CUDA_DYNLOAD "Dynamically load CUDA libraries at runtime" ON)
mark_as_advanced(WITH_CUDA_DYNLOAD)
# LLVM
option(WITH_LLVM "Use LLVM" OFF)
if(APPLE)
option(LLVM_STATIC "Link with LLVM static libraries" ON) # we prefer static llvm build on Apple, dyn build possible though
else()
option(LLVM_STATIC "Link with LLVM static libraries" OFF)
endif()
mark_as_advanced(LLVM_STATIC)
# disable for now, but plan to support on all platforms eventually
option(WITH_MEM_JEMALLOC "Enable malloc replacement (http://www.canonware.com/jemalloc)" ON)
mark_as_advanced(WITH_MEM_JEMALLOC)
# currently only used for BLI_mempool
option(WITH_MEM_VALGRIND "Enable extended valgrind support for better reporting" OFF)
mark_as_advanced(WITH_MEM_VALGRIND)
# Debug
option(WITH_CXX_GUARDEDALLOC "Enable GuardedAlloc for C++ memory allocation tracking (only enable for development)" OFF)
mark_as_advanced(WITH_CXX_GUARDEDALLOC)
option(WITH_ASSERT_ABORT "Call abort() when raising an assertion through BLI_assert()" OFF)
mark_as_advanced(WITH_ASSERT_ABORT)
option(WITH_BOOST "Enable features depending on boost" ON)
# Unit testsing
option(WITH_GTESTS "Enable GTest unit testing" OFF)
# Documentation
if(UNIX AND NOT APPLE)
option(WITH_DOC_MANPAGE "Create a manual page (Unix manpage)" OFF)
endif()
# OpenGL
option(WITH_GLEW_MX "Support multiple GLEW contexts (experimental)" OFF )
option(WITH_GLEW_ES "Switches to experimental copy of GLEW that has support for OpenGL ES. (temporary option for development purposes)" OFF)
option(WITH_GL_EGL "Use the EGL OpenGL system library instead of the platform specific OpenGL system library (CGL, glX, or WGL)" OFF)
option(WITH_GL_PROFILE_COMPAT "Support using the OpenGL 'compatibility' profile. (deprecated)" ON )
option(WITH_GL_PROFILE_CORE "Support using the OpenGL 3.2+ 'core' profile." OFF)
option(WITH_GL_PROFILE_ES20 "Support using OpenGL ES 2.0. (thru either EGL or the AGL/WGL/XGL 'es20' profile)" OFF)
mark_as_advanced(
WITH_GLEW_MX
WITH_GLEW_ES
WITH_GL_EGL
WITH_GL_PROFILE_COMPAT
WITH_GL_PROFILE_CORE
WITH_GL_PROFILE_ES20
)
if(WITH_GL_PROFILE_COMPAT)
set(WITH_GLU ON)
else()
set(WITH_GLU OFF)
endif()
if(WIN32)
option(WITH_GL_ANGLE "Link with the ANGLE library, an OpenGL ES 2.0 implementation based on Direct3D, instead of the system OpenGL library." OFF)
mark_as_advanced(WITH_GL_ANGLE)
endif()
if(WITH_GLEW_ES AND WITH_SYSTEM_GLEW)
message(WARNING Ignoring WITH_SYSTEM_GLEW and using WITH_GLEW_ES)
set(WITH_SYSTEM_GLEW OFF)
endif()
if(WIN32)
getDefaultWindowsPrefixBase(CMAKE_GENERIC_PROGRAM_FILES)
set(CPACK_INSTALL_PREFIX ${CMAKE_GENERIC_PROGRAM_FILES}/${})
endif()
# Experimental support of C11 and C++11
#
# We default options to whatever default standard in the current compiler.
if(CMAKE_COMPILER_IS_GNUCC AND (NOT "${CMAKE_C_COMPILER_VERSION}" VERSION_LESS "6.0") AND (NOT WITH_CXX11))
set(_c11_init ON)
set(_cxx11_init ON)
else()
set(_c11_init OFF)
set(_cxx11_init OFF)
endif()
option(WITH_C11 "Build with C11 standard enabled, for development use only!" ${_c11_init})
mark_as_advanced(WITH_C11)
option(WITH_CXX11 "Build with C++11 standard enabled, for development use only!" ${_cxx11_init})
mark_as_advanced(WITH_CXX11)
# Compiler toolchain
if(CMAKE_COMPILER_IS_GNUCC)
option(WITH_LINKER_GOLD "Use ld.gold linker which is usually faster than ld.bfd" ON)
mark_as_advanced(WITH_LINKER_GOLD)
endif()
# Dependency graph
option(WITH_LEGACY_DEPSGRAPH "Build Blender with legacy dependency graph" ON)
mark_as_advanced(WITH_LEGACY_DEPSGRAPH)
# Use hardcoded paths or find_package to find externals
option(WITH_WINDOWS_FIND_MODULES "Use find_package to locate libraries" OFF)
mark_as_advanced(WITH_WINDOWS_FIND_MODULES)
option(WITH_WINDOWS_CODESIGN "Use signtool to sign the final binary." OFF)
mark_as_advanced(WITH_WINDOWS_CODESIGN)
set(WINDOWS_CODESIGN_PFX CACHE FILEPATH "Path to pfx file to use for codesigning.")
mark_as_advanced(WINDOWS_CODESIGN_PFX)
set(WINDOWS_CODESIGN_PFX_PASSWORD CACHE STRING "password for pfx file used for codesigning.")
mark_as_advanced(WINDOWS_CODESIGN_PFX_PASSWORD)
# avoid using again
option_defaults_clear()
# end option(...)
# By default we want to install to the directory we are compiling our executables
# unless specified otherwise, which we currently do not allow
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
if(WIN32)
set(CMAKE_INSTALL_PREFIX ${EXECUTABLE_OUTPUT_PATH}/\${BUILD_TYPE} CACHE PATH "default install path" FORCE)
elseif(APPLE)
set(CMAKE_INSTALL_PREFIX ${EXECUTABLE_OUTPUT_PATH}/\${BUILD_TYPE} CACHE PATH "default install path" FORCE)
else()
if(WITH_INSTALL_PORTABLE)
set(CMAKE_INSTALL_PREFIX ${EXECUTABLE_OUTPUT_PATH} CACHE PATH "default install path" FORCE)
endif()
endif()
endif()
# Apple
if(APPLE)
# require newer cmake on osx because of version handling,
# older cmake cannot handle 2 digit subversion!
cmake_minimum_required(VERSION 3.0.0)
if(NOT CMAKE_OSX_ARCHITECTURES)
set(CMAKE_OSX_ARCHITECTURES x86_64 CACHE STRING
"Choose the architecture you want to build Blender for: i386, x86_64 or ppc"
FORCE)
endif()
if(NOT DEFINED OSX_SYSTEM)
execute_process(
COMMAND xcodebuild -version -sdk macosx SDKVersion
OUTPUT_VARIABLE OSX_SYSTEM
OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
# workaround for incorrect cmake xcode lookup for developer previews - XCODE_VERSION does not
# take xcode-select path into account but would always look into /Applications/Xcode.app
# while dev versions are named Xcode<version>-DP<preview_number>
execute_process(
COMMAND xcode-select --print-path
OUTPUT_VARIABLE XCODE_CHECK OUTPUT_STRIP_TRAILING_WHITESPACE)
string(REPLACE "/Contents/Developer" "" XCODE_BUNDLE ${XCODE_CHECK}) # truncate to bundlepath in any case
if(${CMAKE_GENERATOR} MATCHES "Xcode")
# earlier xcode has no bundled developer dir, no sense in getting xcode path from
if(${XCODE_VERSION} VERSION_GREATER 4.2)
# reduce to XCode name without dp extension
string(SUBSTRING "${XCODE_CHECK}" 14 6 DP_NAME)
if(${DP_NAME} MATCHES Xcode5)
set(XCODE_VERSION 5)
endif()
endif()
##### cmake incompatibility with xcode 4.3 and higher #####
if(${XCODE_VERSION} MATCHES '') # cmake fails due looking for xcode in the wrong path, thus will be empty var
message(FATAL_ERROR "Xcode 4.3 and higher must be used with cmake 2.8-8 or higher")
endif()
### end cmake incompatibility with xcode 4.3 and higher ###
if(${XCODE_VERSION} VERSION_EQUAL 4 OR ${XCODE_VERSION} VERSION_GREATER 4 AND ${XCODE_VERSION} VERSION_LESS 4.3)
# Xcode 4 defaults to the Apple LLVM Compiler.
# Override the default compiler selection because Blender only compiles with gcc up to xcode 4.2
set(CMAKE_XCODE_ATTRIBUTE_GCC_VERSION "com.apple.compilers.llvmgcc42")
message(STATUS "Setting compiler to: " ${CMAKE_XCODE_ATTRIBUTE_GCC_VERSION})
endif()
else() # unix makefile generator does not fill XCODE_VERSION var, so we get it with a command
execute_process(COMMAND xcodebuild -version OUTPUT_VARIABLE XCODE_VERS_BUILD_NR)
string(SUBSTRING "${XCODE_VERS_BUILD_NR}" 6 3 XCODE_VERSION) # truncate away build-nr
unset(XCODE_VERS_BUILD_NR)
endif()
message(STATUS "Detected OS X ${OSX_SYSTEM} and Xcode ${XCODE_VERSION} at ${XCODE_BUNDLE}")
if(${XCODE_VERSION} VERSION_LESS 4.3)
# use guaranteed existing sdk
set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX${OSX_SYSTEM}.sdk CACHE PATH "" FORCE)
else()
# note: xcode-select path could be ambigous,
# cause /Applications/Xcode.app/Contents/Developer or /Applications/Xcode.app would be allowed
# so i use a selfcomposed bundlepath here
set(OSX_SYSROOT_PREFIX ${XCODE_BUNDLE}/Contents/Developer/Platforms/MacOSX.platform)
message(STATUS "OSX_SYSROOT_PREFIX: " ${OSX_SYSROOT_PREFIX})
set(OSX_DEVELOPER_PREFIX /Developer/SDKs/MacOSX${OSX_SYSTEM}.sdk) # use guaranteed existing sdk
set(CMAKE_OSX_SYSROOT ${OSX_SYSROOT_PREFIX}/${OSX_DEVELOPER_PREFIX} CACHE PATH "" FORCE)
if(${CMAKE_GENERATOR} MATCHES "Xcode")
# to silence sdk not found warning, just overrides CMAKE_OSX_SYSROOT
set(CMAKE_XCODE_ATTRIBUTE_SDKROOT macosx${OSX_SYSTEM})
endif()
# QuickTime framework is no longer available in SDK 10.12+
if(WITH_CODEC_QUICKTIME AND ${OSX_SYSTEM} VERSION_GREATER 10.11)
set(WITH_CODEC_QUICKTIME OFF)
message(STATUS "QuickTime not supported by SDK ${OSX_SYSTEM}, disabling WITH_CODEC_QUICKTIME")
endif()
endif()
if(OSX_SYSTEM MATCHES 10.9)
# make sure syslibs and headers are looked up in sdk ( expecially for 10.9 openGL atm. )
set(CMAKE_FIND_ROOT_PATH ${CMAKE_OSX_SYSROOT})
endif()
if(WITH_CXX11)
# 10.9 is our min. target, if you use higher sdk, weak linking happens
if(CMAKE_OSX_DEPLOYMENT_TARGET)
if(${CMAKE_OSX_DEPLOYMENT_TARGET} VERSION_LESS 10.9)
message(STATUS "Setting deployment target to 10.9, lower versions are incompatible with WITH_CXX11")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "" FORCE)
endif()
else()
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "" FORCE)
endif()
else()
if(NOT CMAKE_OSX_DEPLOYMENT_TARGET)
# 10.6 is our min. target, if you use higher sdk, weak linking happens
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.6" CACHE STRING "" FORCE)
endif()
endif()
if(NOT ${CMAKE_GENERATOR} MATCHES "Xcode")
# force CMAKE_OSX_DEPLOYMENT_TARGET for makefiles, will not work else ( cmake bug ? )
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mmacosx-version-min=${CMAKE_OSX_DEPLOYMENT_TARGET}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=${CMAKE_OSX_DEPLOYMENT_TARGET}")
add_definitions("-DMACOSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET}")
endif()
endif()
#-----------------------------------------------------------------------------
# Check for conflicting/unsupported configurations
if(NOT WITH_BLENDER AND NOT WITH_PLAYER AND NOT WITH_CYCLES_STANDALONE)
message(FATAL_ERROR
"At least one of WITH_BLENDER or WITH_PLAYER or "
"WITH_CYCLES_STANDALONE must be enabled, nothing to do!"
)
endif()
if(NOT WITH_GAMEENGINE AND WITH_PLAYER)
message(FATAL_ERROR "WITH_PLAYER requires WITH_GAMEENGINE")
endif()
if(NOT WITH_AUDASPACE)
if(WITH_OPENAL)
message(FATAL_ERROR "WITH_OPENAL requires WITH_AUDASPACE")
endif()
if(WITH_JACK)
message(FATAL_ERROR "WITH_JACK requires WITH_AUDASPACE")
endif()
if(WITH_GAMEENGINE)
message(FATAL_ERROR "WITH_GAMEENGINE requires WITH_AUDASPACE")
endif()
endif()
if(NOT WITH_SDL AND WITH_GHOST_SDL)
message(FATAL_ERROR "WITH_GHOST_SDL requires WITH_SDL")
endif()
# python module, needs some different options
if(WITH_PYTHON_MODULE AND WITH_PLAYER)
message(FATAL_ERROR "WITH_PYTHON_MODULE requires WITH_PLAYER to be OFF")
endif()
if(WITH_PYTHON_MODULE AND WITH_PYTHON_INSTALL)
message(FATAL_ERROR "WITH_PYTHON_MODULE requires WITH_PYTHON_INSTALL to be OFF")
endif()
# may as well build python module without a UI
if(WITH_PYTHON_MODULE)
set(WITH_HEADLESS ON)
endif()
if(NOT WITH_PYTHON)
set(WITH_CYCLES OFF)
endif()
# enable boost for cycles, audaspace or i18n
# otherwise if the user disabled
if(NOT WITH_BOOST)
# Explicitly disabled. so disable all deps.
macro(set_and_warn
_setting _val)
if(${${_setting}})
message(STATUS "'WITH_BOOST' is disabled: forceing 'set(${_setting} ${_val})'")
endif()
set(${_setting} ${_val})
endmacro()
set_and_warn(WITH_CYCLES OFF)
set_and_warn(WITH_AUDASPACE OFF)
set_and_warn(WITH_INTERNATIONAL OFF)
set_and_warn(WITH_OPENVDB OFF)
set_and_warn(WITH_OPENCOLORIO OFF)
set_and_warn(WITH_MOD_BOOLEAN OFF)
set_and_warn(WITH_OPENAL OFF) # depends on AUDASPACE
set_and_warn(WITH_GAMEENGINE OFF) # depends on AUDASPACE
set_and_warn(WITH_PLAYER OFF) # depends on GAMEENGINE
elseif(WITH_CYCLES OR WITH_OPENIMAGEIO OR WITH_AUDASPACE OR WITH_INTERNATIONAL OR
WITH_OPENVDB OR WITH_OPENCOLORIO OR WITH_MOD_BOOLEAN)
# Keep enabled
else()
# New dependency graph needs either Boost or C++11 for function bindings.
if(NOT WITH_CXX11)
# Enabled but we don't need it
set(WITH_BOOST OFF)
endif()
endif()
# auto enable openimageio for cycles
if(WITH_CYCLES)
set(WITH_OPENIMAGEIO ON)
# auto enable llvm for cycles_osl
if(WITH_CYCLES_OSL)
set(WITH_LLVM ON CACHE BOOL "" FORCE)
endif()
else()
set(WITH_CYCLES_OSL OFF)
endif()
# auto enable openimageio linking dependencies
if(WITH_OPENIMAGEIO)
set(WITH_IMAGE_OPENEXR ON)
set(WITH_IMAGE_TIFF ON)
endif()
# auto enable alembic linking dependencies
if(WITH_ALEMBIC)
set(WITH_IMAGE_OPENEXR ON)
endif()
# don't store paths to libs for portable distribution
if(WITH_INSTALL_PORTABLE)
set(CMAKE_SKIP_BUILD_RPATH TRUE)
endif()
if(WITH_GHOST_SDL OR WITH_HEADLESS)
set(WITH_X11 OFF)
set(WITH_X11_XINPUT OFF)
set(WITH_X11_XF86VMODE OFF)
set(WITH_X11_ALPHA OFF)
set(WITH_GHOST_XDND OFF)
set(WITH_INPUT_IME OFF)
endif()
if(WITH_CPU_SSE)
TEST_SSE_SUPPORT(COMPILER_SSE_FLAG COMPILER_SSE2_FLAG)
else()
message(STATUS "SSE and SSE2 optimizations are DISABLED!")
set(COMPILER_SSE_FLAG)
set(COMPILER_SSE2_FLAG)
endif()
if(WITH_BUILDINFO)
find_package(Git)
if(NOT GIT_FOUND)
message(WARNING "Git was not found, disabling WITH_BUILDINFO")
set(WITH_BUILDINFO OFF)
endif()
endif()
TEST_SHARED_PTR_SUPPORT()
TEST_UNORDERED_MAP_SUPPORT()
if(WITH_AUDASPACE)
if(WITH_SYSTEM_AUDASPACE)
set(AUDASPACE_DEFINITIONS
-DWITH_AUDASPACE
-DWITH_SYSTEM_AUDASPACE
"-DAUD_DEVICE_H=<AUD_Device.h>"
"-DAUD_SPECIAL_H=<AUD_Special.h>"
"-DAUD_SOUND_H=<AUD_Sound.h>"
"-DAUD_HANDLE_H=<AUD_Handle.h>"
"-DAUD_SEQUENCE_H=<AUD_Sequence.h>"
"-DAUD_TYPES_H=<AUD_Types.h>"
"-DAUD_PYTHON_H=<python/PyAPI.h>"
)
else()
set(AUDASPACE_C_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/intern/audaspace/intern")
set(AUDASPACE_PY_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/intern/audaspace/intern")
set(AUDASPACE_DEFINITIONS
-DWITH_AUDASPACE
"-DAUD_DEVICE_H=<AUD_C-API.h>"
"-DAUD_SPECIAL_H=<AUD_C-API.h>"
"-DAUD_SOUND_H=<AUD_C-API.h>"
"-DAUD_HANDLE_H=<AUD_C-API.h>"
"-DAUD_SEQUENCE_H=<AUD_C-API.h>"
"-DAUD_TYPES_H=<AUD_Space.h>"
)
endif()
endif()
#-----------------------------------------------------------------------------
# Check for valid directories
# ... a partial checkout may cause this.
#
# note: we need to check for a known subdir in both cases.
# since uninitialized git submodules will give blank dirs
if(WITH_INTERNATIONAL)
if(NOT EXISTS "${CMAKE_SOURCE_DIR}/release/datafiles/locale/languages")
message(WARNING
"Translation path '${CMAKE_SOURCE_DIR}/release/datafiles/locale' is missing, "
"This is a 'git submodule', which are known not to work with bridges to other version "
"control systems, disabling 'WITH_INTERNATIONAL'."
)
set(WITH_INTERNATIONAL OFF)
endif()
endif()
if(WITH_PYTHON)
if(NOT EXISTS "${CMAKE_SOURCE_DIR}/release/scripts/addons/modules")
message(WARNING
"Addons path '${CMAKE_SOURCE_DIR}/release/scripts/addons' is missing, "
"This is a 'git submodule', which are known not to work with bridges to other version "
"control systems: * CONTINUING WITHOUT ADDONS *"
)
endif()
endif()
#-----------------------------------------------------------------------------
# Initialize un-cached vars, avoid unused warning
# linux only, not cached
set(WITH_BINRELOC OFF)
# MACOSX only, set to avoid uninitialized
set(EXETYPE "")
# C/C++ flags
set(PLATFORM_CFLAGS)
# these are added to later on.
set(C_WARNINGS)
set(CXX_WARNINGS)
# for gcc -Wno-blah-blah
set(CC_REMOVE_STRICT_FLAGS)
# libraries to link the binary with passed to target_link_libraries()
# known as LLIBS to scons
set(PLATFORM_LINKLIBS "")
# Added to linker flags in setup_liblinks
# - CMAKE_EXE_LINKER_FLAGS
# - CMAKE_EXE_LINKER_FLAGS_DEBUG
set(PLATFORM_LINKFLAGS "")
set(PLATFORM_LINKFLAGS_DEBUG "")
#-----------------------------------------------------------------------------
#Platform specifics
if(WITH_X11)
find_package(X11 REQUIRED)
find_path(X11_XF86keysym_INCLUDE_PATH X11/XF86keysym.h ${X11_INC_SEARCH_PATH})
mark_as_advanced(X11_XF86keysym_INCLUDE_PATH)
list(APPEND PLATFORM_LINKLIBS ${X11_X11_LIB})
if(WITH_X11_XINPUT)
if(X11_Xinput_LIB)
list(APPEND PLATFORM_LINKLIBS ${X11_Xinput_LIB})
else()
set(WITH_X11_XINPUT OFF)
endif()
endif()
if(WITH_X11_XF86VMODE)
# XXX, why dont cmake make this available?
find_library(X11_Xxf86vmode_LIB Xxf86vm ${X11_LIB_SEARCH_PATH})
mark_as_advanced(X11_Xxf86vmode_LIB)
if(X11_Xxf86vmode_LIB)
list(APPEND PLATFORM_LINKLIBS ${X11_Xxf86vmode_LIB})
else()
set(WITH_X11_XF86VMODE OFF)
endif()
endif()
if(WITH_X11_ALPHA)
find_library(X11_Xrender_LIB Xrender ${X11_LIB_SEARCH_PATH})
mark_as_advanced(X11_Xrender_LIB)
if (X11_Xrender_LIB)
list(APPEND PLATFORM_LINKLIBS ${X11_Xrender_LIB})
else()
set(WITH_X11_ALPHA OFF)
endif()
endif()
endif()
# ----------------------------------------------------------------------------
# Main Platform Checks
#
# - UNIX
# - WIN32
# - APPLE
if(UNIX AND NOT APPLE)
include(platform_unix)
elseif(WIN32)
include(platform_win32)
elseif(APPLE)
include(platform_apple)
endif()
#-----------------------------------------------------------------------------
# Common.
if(NOT WITH_FFTW3 AND WITH_MOD_OCEANSIM)
message(FATAL_ERROR "WITH_MOD_OCEANSIM requires WITH_FFTW3 to be ON")
endif()
if(WITH_CYCLES)
if(NOT WITH_OPENIMAGEIO)
message(FATAL_ERROR
"Cycles requires WITH_OPENIMAGEIO, the library may not have been found. "
"Configure OIIO or disable WITH_CYCLES"
)
endif()
if(NOT WITH_BOOST)
message(FATAL_ERROR
"Cycles requires WITH_BOOST, the library may not have been found. "
"Configure BOOST or disable WITH_CYCLES"
)
endif()
if(WITH_CYCLES_OSL)
if(NOT WITH_LLVM)
message(FATAL_ERROR
"Cycles OSL requires WITH_LLVM, the library may not have been found. "
"Configure LLVM or disable WITH_CYCLES_OSL"
)
endif()
endif()
endif()
if(WITH_INTERNATIONAL)
if(NOT WITH_BOOST)
message(FATAL_ERROR
"Internationalization requires WITH_BOOST, the library may not have been found. "
"Configure BOOST or disable WITH_INTERNATIONAL"
)
endif()
endif()
# See TEST_SSE_SUPPORT() for how this is defined.
# Do it globally, SSE2 is required for quite some time now.
# Doing it now allows to use SSE/SSE2 in inline headers.
if(SUPPORT_SSE_BUILD)
set(PLATFORM_CFLAGS " ${COMPILER_SSE_FLAG} ${PLATFORM_CFLAGS}")
add_definitions(-D__SSE__ -D__MMX__)
endif()
if(SUPPORT_SSE2_BUILD)