-
Notifications
You must be signed in to change notification settings - Fork 0
/
UIScrollView.h
772 lines (654 loc) · 22.6 KB
/
UIScrollView.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __UISCROLLVIEW_H__
#define __UISCROLLVIEW_H__
#include "ui/UILayout.h"
#include "ui/GUIExport.h"
#include <list>
NS_CC_BEGIN
/**
* @addtogroup ui
* @{
*/
class EventFocusListener;
namespace ui {
class ScrollViewBar;
/**
*Scrollview scroll event type.
*@deprecated use @see `ScrollView::EventType` instead.
*/
typedef enum
{
SCROLLVIEW_EVENT_SCROLL_TO_TOP,
SCROLLVIEW_EVENT_SCROLL_TO_BOTTOM,
SCROLLVIEW_EVENT_SCROLL_TO_LEFT,
SCROLLVIEW_EVENT_SCROLL_TO_RIGHT,
SCROLLVIEW_EVENT_SCROLLING,
SCROLLVIEW_EVENT_BOUNCE_TOP,
SCROLLVIEW_EVENT_BOUNCE_BOTTOM,
SCROLLVIEW_EVENT_BOUNCE_LEFT,
SCROLLVIEW_EVENT_BOUNCE_RIGHT
}ScrollviewEventType;
/**
* A callback which would be called when a ScrollView is scrolling.
*@deprecated Use @see `ccScrollViewCallback` instead.
*/
typedef void (Ref::*SEL_ScrollViewEvent)(Ref*, ScrollviewEventType);
#define scrollvieweventselector(_SELECTOR) (SEL_ScrollViewEvent)(&_SELECTOR)
/**
* Layout container for a view hierarchy that can be scrolled by the user, allowing it to be larger than the physical display.
* It holds a inner `Layout` container for storing child items horizontally or vertically.
*/
class CC_GUI_DLL ScrollView : public Layout
{
DECLARE_CLASS_GUI_INFO
public:
/**
* ScrollView scroll direction type.
*/
enum class Direction
{
NONE,
VERTICAL,
HORIZONTAL,
BOTH
};
/**
* Scrollview scroll event type.
*/
enum class EventType
{
SCROLL_TO_TOP,
SCROLL_TO_BOTTOM,
SCROLL_TO_LEFT,
SCROLL_TO_RIGHT,
SCROLLING,
BOUNCE_TOP,
BOUNCE_BOTTOM,
BOUNCE_LEFT,
BOUNCE_RIGHT,
CONTAINER_MOVED
};
/*
add wangzhen
ScrollView Touch End Callback
*/
void setScrollViewTouchEndCallBack(std::function<void()>callback){m_callbackFunc = callback; }
/*
add wangzhen
auto scroll to end callback
*/
void setScrollViewToFinishScrollCallBack(std::function<void()>callback){ m_finishScrollCallbackFunc = callback; }
/*
add wangzhen
moving callback
*/
void setScrollViewMovingCallBack(std::function<void()>callback){ m_scrollViewMovingCallbackFunc = callback; }
/**
* A callback which would be called when a ScrollView is scrolling.
*/
/*
open adjust position to center
*/
void openAdjustPositionToCenter();
/*
closed adjust position to center
*/
void closedAdjustPositionToCenter();
/*
add wangzhen
adjust position to node's center pos
*/
void adjustScrollInnerPositionToCenterPos(int nTotalPageCnt, Size childSize);
/*
add wangzhen
director to jump page
*/
void scrollToPage(int nPage, Size childSize);
/*
add wangzhen
get current child number
*/
int getCurrentPage();
/*
add wangzhen
after end auto adjust to innerContainer's pos execute animation
*/
void setFinishAutoAdjustPosCallback(std::function<void()>callback);
/*
add wangzhen
touchBegan callback
*/
void setOnTouchBeganCallback(std::function<void()>callback){ _onTouchBeganCallback = callback; }
/*
add wangzhen
set automatic jumping and scrolling speed base value
*/
void setAutomaticJumpScrollBase(float value){ _autoJumpBaseValue = value; }
void jumpToPageWithoutScroll(int nPage, Size childSize);
typedef std::function<void(Ref*, EventType)> ccScrollViewCallback;
/**
* Default constructor
* @js ctor
* @lua new
*/
ScrollView();
/**
* Default destructor
* @js NA
* @lua NA
*/
virtual ~ScrollView();
/**
* Create an empty ScrollView.
* @return A ScrollView instance.
*/
static ScrollView* create();
/**
* Changes scroll direction of scrollview.
*
* @see `Direction`
* @param dir Scroll direction enum.
*/
virtual void setDirection(Direction dir);
//add by wangzhen
void showFadeInEffect(float dt1, float dt2, float pos); //dt1是action间隔,dt2是action时间
//add by wangzhen
//add by wangzhen
void showFadeInEffectWithNodeContainer(float dt1, float dt2, float pos); //dt1是action间隔,dt2是action时间
void playScrolllItemAction(Node* pNode, float dt1, float dt2, float pos);
void playScrolllItemAction(std::vector<Node*> vecNode, float dt1, float dt2, float pos);
void setSpeedFactor(float spd){ _speedFactor = spd; }
/**
* Query scroll direction of scrollview.
*
* @see `Direction` Direction::VERTICAL means vertical scroll, Direction::HORIZONTAL means horizontal scroll
*
* @return Scrollview scroll direction.
*/
Direction getDirection()const;
/**
* Get inner container of scrollview.
*
* Inner container is a child of scrollview.
*
* @return Inner container pointer.
*/
Layout* getInnerContainer()const;
/**
* Scroll inner container to bottom boundary of scrollview.
* @param timeInSec Time in seconds.
* @param attenuated Whether scroll speed attenuate or not.
*/
void scrollToBottom(float timeInSec, bool attenuated);
/**
* Scroll inner container to top boundary of scrollview.
* @param timeInSec Time in seconds.o
* @param attenuated Whether scroll speed attenuate or not.
*/
void scrollToTop(float timeInSec, bool attenuated);
/**
* Scroll inner container to left boundary of scrollview.
* @param timeInSec Time in seconds.
* @param attenuated Whether scroll speed attenuate or not.
*/
void scrollToLeft(float timeInSec, bool attenuated);
/**
* Scroll inner container to right boundary of scrollview.
* @param timeInSec Time in seconds.
* @param attenuated Whether scroll speed attenuate or not.
*/
void scrollToRight(float timeInSec, bool attenuated);
/**
* Scroll inner container to top and left boundary of scrollview.
* @param timeInSec Time in seconds.
* @param attenuated Whether scroll speed attenuate or not.
*/
void scrollToTopLeft(float timeInSec, bool attenuated);
/**
* Scroll inner container to top and right boundary of scrollview.
* @param timeInSec Time in seconds.
* @param attenuated Whether scroll speed attenuate or not.
*/
void scrollToTopRight(float timeInSec, bool attenuated);
/**
* Scroll inner container to bottom and left boundary of scrollview.
* @param timeInSec Time in seconds.
* @param attenuated Whether scroll speed attenuate or not.
*/
void scrollToBottomLeft(float timeInSec, bool attenuated);
/**
* Scroll inner container to bottom and right boundary of scrollview.
* @param timeInSec Time in seconds
* @param attenuated Whether scroll speed attenuate or not.
*/
void scrollToBottomRight(float timeInSec, bool attenuated);
/**
* Scroll inner container to vertical percent position of scrollview.
* @param percent A value between 0 and 100.
* @param timeInSec Time in seconds.
* @param attenuated Whether scroll speed attenuate or not.
*/
void scrollToPercentVertical(float percent, float timeInSec, bool attenuated);
// add by wangzhen
void scrollToPercentVerticalNoOff(float percent, float timeInSec, bool attenuated);
/**
* Scroll inner container to horizontal percent position of scrollview.
* @param percent A value between 0 and 100.
* @param timeInSec Time in seconds.
* @param attenuated Whether scroll speed attenuate or not.
*/
void scrollToPercentHorizontal(float percent, float timeInSec, bool attenuated);
// add by wangzhen
void scrollToPercentHorizontalNoOff(float percent, float timeInSec, bool attenuated);
/**
* Scroll inner container to both direction percent position of scrollview.
* @param percent A value between 0 and 100.
* @param timeInSec Time in seconds.
* @param attenuated Whether scroll speed attenuate or not.
*/
void scrollToPercentBothDirection(const Vec2& percent, float timeInSec, bool attenuated);
//modify by wangzhen
void startAutoScrollToDestination(const Vec2& des, float timeInSec, bool attenuated);
/**
* Move inner container to bottom boundary of scrollview.
*/
virtual void jumpToBottom();
/**
* Move inner container to top boundary of scrollview.
*/
virtual void jumpToTop();
/**
* Move inner container to left boundary of scrollview.
*/
virtual void jumpToLeft();
/**
* Move inner container to right boundary of scrollview.
*/
virtual void jumpToRight();
/**
* Move inner container to top and left boundary of scrollview.
*/
virtual void jumpToTopLeft();
/**
* Move inner container to top and right boundary of scrollview.
*/
virtual void jumpToTopRight();
/**
* Move inner container to bottom and left boundary of scrollview.
*/
virtual void jumpToBottomLeft();
/**
* Move inner container to bottom and right boundary of scrollview.
*/
virtual void jumpToBottomRight();
/**
* Move inner container to vertical percent position of scrollview.
* @param percent A value between 0 and 100.
*/
virtual void jumpToPercentVertical(float percent);
/**
* Move inner container to horizontal percent position of scrollview.
* @param percent A value between 0 and 100.
*/
virtual void jumpToPercentHorizontal(float percent);
/**
* Move inner container to both direction percent position of scrollview.
* @param percent A value between 0 and 100.
*/
virtual void jumpToPercentBothDirection(const Vec2& percent);
/**
* Change inner container size of scrollview.
*
* Inner container size must be larger than or equal scrollview's size.
*
* @param size Inner container size.
*/
void setInnerContainerSize(const Size &size);
/**
* Get inner container size of scrollview.
*
* Inner container size must be larger than or equal scrollview's size.
*
* @return The inner container size.
*/
const Size& getInnerContainerSize() const;
/**
* Set inner container position
*
* @param pos Inner container position.
*/
void setInnerContainerPosition(const Vec2 &pos);
/**
* Get inner container position
*
* @return The inner container position.
*/
const Vec2 getInnerContainerPosition() const;
/**
* Add callback function which will be called when scrollview event triggered.
* @deprecated Use @see `addEventListener` instead.
* @param target A pointer of `Ref*` type.
* @param selector A member function pointer with type of `SEL_ScrollViewEvent`.
*/
CC_DEPRECATED_ATTRIBUTE void addEventListenerScrollView(Ref* target, SEL_ScrollViewEvent selector);
/**
* Add callback function which will be called when scrollview event triggered.
* @param callback A callback function with type of `ccScrollViewCallback`.
*/
virtual void addEventListener(const ccScrollViewCallback& callback);
//override functions
virtual void addChild(Node* child)override;
virtual void addChild(Node * child, int localZOrder)override;
virtual void addChild(Node* child, int localZOrder, int tag) override;
virtual void addChild(Node* child, int localZOrder, const std::string &name) override;
void addChildWithNodeContainer(Node* child);
virtual void removeAllChildren() override;
virtual void removeAllChildrenWithCleanup(bool cleanup) override;
virtual void removeChild(Node* child, bool cleaup = true) override;
virtual Vector<Node*>& getChildren() override;
virtual const Vector<Node*>& getChildren() const override;
virtual ssize_t getChildrenCount() const override;
virtual Node * getChildByTag(int tag) const override;
virtual Node* getChildByName(const std::string& name)const override;
//touch event callback
virtual bool onTouchBegan(Touch *touch, Event *unusedEvent) override;
//**********************setCanMove(false)可停掉滑动***********************
bool m_CanMove = true;
void setCanMove(bool b){ m_CanMove = b; }
//*****************************************************
virtual void onTouchMoved(Touch *touch, Event *unusedEvent) override;
virtual void onTouchEnded(Touch *touch, Event *unusedEvent) override;
virtual void onTouchCancelled(Touch *touch, Event *unusedEvent) override;
virtual void update(float dt) override;
/**
* @brief Toggle bounce enabled when scroll to the edge.
*
* @param enabled True if enable bounce, false otherwise.
*/
void setBounceEnabled(bool enabled);
/**
* @brief Query bounce state.
*
* @return True if bounce is enabled, false otherwise.
*/
bool isBounceEnabled() const;
/**
* @brief Toggle whether enable scroll inertia while scrolling.
*
* @param enabled True if enable inertia, false otherwise.
*/
void setInertiaScrollEnabled(bool enabled);
/**
* @brief Query inertia scroll state.
*
* @return True if inertia is enabled, false otherwise.
*/
bool isInertiaScrollEnabled() const;
/**
* @brief Toggle scroll bar enabled.
*
* @param enabled True if enable scroll bar, false otherwise.
*/
void setScrollBarEnabled(bool enabled);
/**
* @brief Query scroll bar state.
*
* @return True if scroll bar is enabled, false otherwise.
*/
bool isScrollBarEnabled() const;
/**
* @brief Set the scroll bar positions from the left-bottom corner (horizontal) and right-top corner (vertical).
*
* @param positionFromCorner The position from the left-bottom corner (horizontal) and right-top corner (vertical).
*/
void setScrollBarPositionFromCorner(const Vec2& positionFromCorner);
/**
* @brief Set the vertical scroll bar position from right-top corner.
*
* @param positionFromCorner The position from right-top corner
*/
void setScrollBarPositionFromCornerForVertical(const Vec2& positionFromCorner);
/**
* @brief Get the vertical scroll bar's position from right-top corner.
*
* @return positionFromCorner
*/
Vec2 getScrollBarPositionFromCornerForVertical() const;
/**
* @brief Set the horizontal scroll bar position from left-bottom corner.
*
* @param positionFromCorner The position from left-bottom corner
*/
void setScrollBarPositionFromCornerForHorizontal(const Vec2& positionFromCorner);
/**
* @brief Get the horizontal scroll bar's position from right-top corner.
*
* @return positionFromCorner
*/
Vec2 getScrollBarPositionFromCornerForHorizontal() const;
/**
* @brief Set the scroll bar's width
*
* @param width The scroll bar's width
*/
void setScrollBarWidth(float width);
/**
* @brief Get the scroll bar's width
*
* @return the scroll bar's width
*/
float getScrollBarWidth() const;
/**
* @brief Set the scroll bar's color
*
* @param the scroll bar's color
*/
void setScrollBarColor(const Color3B& color);
/**
* @brief Get the scroll bar's color
*
* @return the scroll bar's color
*/
const Color3B& getScrollBarColor() const;
/**
* @brief Set the scroll bar's opacity
*
* @param the scroll bar's opacity
*/
void setScrollBarOpacity(GLubyte opacity);
/**
* @brief Get the scroll bar's opacity
*
* @return the scroll bar's opacity
*/
GLubyte getScrollBarOpacity() const;
/**
* @brief Set scroll bar auto hide state
*
* @param scroll bar auto hide state
*/
void setScrollBarAutoHideEnabled(bool autoHideEnabled);
/**
* @brief Query scroll bar auto hide state
*
* @return True if scroll bar auto hide is enabled, false otherwise.
*/
bool isScrollBarAutoHideEnabled() const;
/**
* @brief Set scroll bar auto hide time
*
* @param scroll bar auto hide time
*/
void setScrollBarAutoHideTime(float autoHideTime);
/**
* @brief Get the scroll bar's auto hide time
*
* @return the scroll bar's auto hide time
*/
float getScrollBarAutoHideTime() const;
/**
* Set layout type for scrollview.
*
* @see `Layout::Type`
* @param type Layout type enum.
*/
virtual void setLayoutType(Type type) override;
/**
* Get the layout type for scrollview.
*
* @see `Layout::Type`
* @return LayoutType
*/
virtual Type getLayoutType() const override;
/**
* Return the "class name" of widget.
*/
virtual std::string getDescription() const override;
/**
* @lua NA
*/
virtual void onEnter() override;
/**
* When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.
* If the widget is not in a layout, it will return itself
*@param direction the direction to look for the next focused widget in a layout
*@param current the current focused widget
*@return the next focused widget in a layout
*/
virtual Widget* findNextFocusedWidget(FocusDirection direction, Widget* current) override;
// add by wangzhen
void stopAutoMove() { _autoScrolling = false; }
bool isAutoMoving(){ return _autoScrolling; }
CC_CONSTRUCTOR_ACCESS:
virtual bool init() override;
protected:
enum class MoveDirection
{
TOP,
BOTTOM,
LEFT,
RIGHT,
};
virtual void initRenderer() override;
virtual void onSizeChanged() override;
virtual void doLayout() override;
virtual Widget* createCloneInstance() override;
virtual void copySpecialProperties(Widget* model) override;
virtual void copyClonedWidgetChildren(Widget* model) override;
virtual void initScrollBar();
virtual void removeScrollBar();
Vec2 flattenVectorByDirection(const Vec2& vector);
virtual Vec2 getHowMuchOutOfBoundary(const Vec2& addition = Vec2::ZERO);
bool isOutOfBoundary(MoveDirection dir);
bool isOutOfBoundary();
virtual void moveInnerContainer(const Vec2& deltaMove, bool canStartBounceBack);
bool calculateCurrAndPrevTouchPoints(Touch* touch, Vec3* currPt, Vec3* prevPt);
void gatherTouchMove(const Vec2& delta);
Vec2 calculateTouchMoveVelocity() const;
virtual void startAttenuatingAutoScroll(const Vec2& deltaMove, const Vec2& initialVelocity);
void startAutoScroll(const Vec2& deltaMove, float timeInSec, bool attenuated);
bool isNecessaryAutoScrollBrake();
void processAutoScrolling(float deltaTime);
void startInertiaScroll(const Vec2& touchMoveVelocity);
bool startBounceBackIfNeeded();
void jumpToDestination(const Vec2& des);
virtual void scrollChildren(const Vec2& deltaMove);
virtual void handlePressLogic(Touch *touch);
virtual void handleMoveLogic(Touch *touch);
virtual void handleReleaseLogic(Touch *touch);
virtual void interceptTouchEvent(Widget::TouchEventType event,Widget* sender,Touch *touch) override;
void processScrollEvent(MoveDirection dir, bool bounce);
void processScrollingEvent();
void dispatchEvent(ScrollviewEventType scrollEventType, EventType eventType);
void updateScrollBar(const Vec2& outOfBoundary);
private:
void scheduleChangeInnerContainerPos();
protected:
Layout* _innerContainer;
Direction _direction;
float _topBoundary;
float _bottomBoundary;
float _leftBoundary;
float _rightBoundary;
bool _bePressed;
float _childFocusCancelOffsetInInch;
// Touch move speed
std::list<Vec2> _touchMoveDisplacements;
std::list<float> _touchMoveTimeDeltas;
long long _touchMovePreviousTimestamp;
//add wangzhen
bool _openAdjustPositionToCenter;
Vec2 _endPos;
Vec2 _preStartPos;
int _currentPage;
bool _isAdd;
float _moveDistance;
bool _isAutoAdjustInnerContainerPos;
float _fRearValue;
std::function<void()>_endAdjustPosScrollingCallback;
std::function<void()> _onTouchBeganCallback;
std::function<void()> m_callbackFunc;
std::function<void()> m_finishScrollCallbackFunc;
std::function<void()> m_scrollViewMovingCallbackFunc;
bool _isDirectorJump;
float _updateSpeed;
bool _isCanInEndTouchCallback;
float _autoJumpBaseValue;
Size _childSize;
bool _isSetInterval;
float _speedFactor;
//end add
bool _autoScrolling;
bool _autoScrollAttenuate;
Vec2 _autoScrollStartPosition;
Vec2 _autoScrollTargetDelta;
float _autoScrollTotalTime;
float _autoScrollAccumulatedTime;
bool _autoScrollCurrentlyOutOfBoundary;
bool _autoScrollBraking;
Vec2 _autoScrollBrakingStartPosition;
bool _inertiaScrollEnabled;
bool _bounceEnabled;
Vec2 _outOfBoundaryAmount;
bool _outOfBoundaryAmountDirty;
bool _scrollBarEnabled;
ScrollViewBar* _verticalScrollBar;
ScrollViewBar* _horizontalScrollBar;
Ref* _scrollViewEventListener;
#if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1)))
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#elif _MSC_VER >= 1400 //vs 2005 or higher
#pragma warning (push)
#pragma warning (disable: 4996)
#endif
SEL_ScrollViewEvent _scrollViewEventSelector;
#if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1)))
#pragma GCC diagnostic warning "-Wdeprecated-declarations"
#elif _MSC_VER >= 1400 //vs 2005 or higher
#pragma warning (pop)
#endif
ccScrollViewCallback _eventCallback;
};
}
// end of ui group
/// @}
NS_CC_END
#endif /* defined(__CocoGUI__ScrollView__) */