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ViewController.cs
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ViewController.cs
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using System;
using AppKit;
using Foundation;
namespace UnitySolutionLauncher
{
public partial class ViewController : NSViewController
{
public bool inVS = true;
public bool inUnity = true;
public string fullPath = string.Empty;
partial void btnBrowseClick(NSObject sender)
{
NSOpenPanel panel = NSOpenPanel.OpenPanel;
panel.Title = "Choose Unity Project Root Folder";
panel.Message = "";
panel.Prompt = "OK";
panel.CanChooseFiles = false;
panel.CanChooseDirectories = true;
panel.CanCreateDirectories = false;
panel.AllowsMultipleSelection = false;
nint res = panel.RunModal("~/","");
if (res == 1)
{
fullPath = panel.Url.AbsoluteString.Substring(7);
folderText.StringValue = fullPath;
}
}
partial void btnInUnityClick(NSObject sender)
{
inUnity = btnInUnity.Cell.State == NSCellStateValue.On;
}
partial void btnInVSClick(NSObject sender)
{
inVS = btnInVS.Cell.State == NSCellStateValue.On;
}
partial void btnLaunchClick(NSObject sender)
{
FileResolver.OpenProjectFolder(fullPath, inUnity, inVS);
}
public ViewController(IntPtr handle) : base(handle)
{
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
// Do any additional setup after loading the view.
}
public override NSObject RepresentedObject
{
get
{
return base.RepresentedObject;
}
set
{
base.RepresentedObject = value;
// Update the view, if already loaded.
}
}
}
}