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I notice that you don't apply any bullet constraints (btMultiBodySphericalJointLimit) to Spherical joints so I was wondering how you deal with these? I can see in the .txt file for the humaoid the joint limitations are provided, but I am struggling to trace where these are then applied to the character?
I was also wondering whether you map the actions to be within the constraints of each joint? If so where in the codebse do you achieve this?
Thank you!
Luke Murray
The text was updated successfully, but these errors were encountered:
Hi there,
I notice that you don't apply any bullet constraints (btMultiBodySphericalJointLimit) to Spherical joints so I was wondering how you deal with these? I can see in the .txt file for the humaoid the joint limitations are provided, but I am struggling to trace where these are then applied to the character?
I was also wondering whether you map the actions to be within the constraints of each joint? If so where in the codebse do you achieve this?
Thank you!
Luke Murray
The text was updated successfully, but these errors were encountered: