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Path tracing improvements #1236

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6 of 8 tasks
xelatihy opened this issue Jun 4, 2021 · 1 comment
Closed
6 of 8 tasks

Path tracing improvements #1236

xelatihy opened this issue Jun 4, 2021 · 1 comment

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@xelatihy
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xelatihy commented Jun 4, 2021

This issue tracks a list of possible improvements for the path tracer implementation. There should be no visible changes outside of the renderer internals.

  • simpler eyelight make everything diffuse
  • camera light with diffuse + specular
  • use a point formulation
  • consider using either recursion or an explicit loop but over a separate function, this allows us to "schedule rays"
  • resolve coverage and envmap visibility at the camera not in the shaders --- the makes opacity less nice, but oh well
  • add a background to the render options so that we always integrate explicitly, even in the case of no hits
  • metallic -> reflective
  • only shclick fresnel?
@xelatihy
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Listed in #1375

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