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error-no-configuration-of-shader-uniform.html
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error-no-configuration-of-shader-uniform.html
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<!--
~ Copyright 2020 Kazimierz Pogoda
~
~ This file is part of shader-web-background.
~
~ shader-web-background is free software: you can redistribute it and/or modify
~ it under the terms of the GNU General Public License as published by
~ the Free Software Foundation, either version 3 of the License, or
~ (at your option) any later version.
~
~ shader-web-background is distributed in the hope that it will be useful,
~ but WITHOUT ANY WARRANTY; without even the implied warranty of
~ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
~ GNU General Public License for more details.
~
~ You should have received a copy of the GNU General Public License
~ along with shader-web-background. If not, see <https://www.gnu.org/licenses/>.
-->
<!DOCTYPE html>
<html lang="en">
<head>
<script type="x-shader/x-fragment" id="image">
precision highp float;
uniform vec2 iResolution;
void main() {
// we need to use the uniform, otherwise it might get kicked out from compiled shader
gl_FragColor = vec4(gl_FragColor.x / iResolution.x);
}
</script>
<script src="../../../../dist/shader-web-background.min.js"></script>
<script src="../../js/test-error.js"></script>
<script>
shouldThrow(
new shaderWebBackground.ConfigError(
"No configuration for uniform \"iResolution\" defined in shader \"image\""
),
() => shaderWebBackground.shade({
shaders: {
image: { /* missing uniform config */ }
}
})
);
</script>
</head>
<body></body>
</html>