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In cosy pose eval code, when we set n_top to 1, I saw ADD and other mAP values can be higher than 1. I think that code during matching uses all object available in the scene but during division it only uses n_gt_valid and so, results are being higher than 1. This is the cases where more than one object for a class is in the scene. Is this a bug?
The text was updated successfully, but these errors were encountered:
In cosy pose eval code, when we set n_top to 1, I saw ADD and other mAP values can be higher than 1. I think that code during matching uses all object available in the scene but during division it only uses n_gt_valid and so, results are being higher than 1. This is the cases where more than one object for a class is in the scene. Is this a bug?
The text was updated successfully, but these errors were encountered: