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nature.py
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nature.py
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# Imports, sorted alphabetically.
# Python packages
import random
# Third-party packages
# Nothing for now...
# Modules from this project
from blocks import *
#
# Base
#
class SmallPlant(object):
block = None
grows_on = grass_block, dirt_block
@classmethod
def add_to_world(cls, world, position, sync=False):
world.add_block(position, cls.block, sync=sync)
class Trunk(object):
block = None
height_range = 4, 8
grows_on = ()
def __init__(self, position, block=None, height_range=None):
if block is not None:
self.block = block
if height_range is not None:
self.height_range = height_range
x, y, z = position
self.height = random.randint(*self.height_range)
self.blocks = {}
for dy in range(self.height):
self.blocks[(x, y + dy, z)] = self.block
@classmethod
def add_to_world(cls, world, position, sync=False):
trunk = cls(position)
for item in trunk.blocks.items():
world.add_block(*item, sync=sync)
class Tree(object):
trunk_block = None
leaf_block = None
trunk_height_range = 4, 8
grows_on = grass_block, dirt_block, snowgrass_block
@classmethod
def add_to_world(cls, world, position, sync=False):
trunk = Trunk(position, block=cls.trunk_block,
height_range=cls.trunk_height_range)
for item in trunk.blocks.items():
world.add_block(*item, force=False, sync=sync)
x, y, z = position
height = trunk.height
treetop = y + height
# Leaves generation
d = height / 3 + 1
for xl in range(x - d, x + d):
dx = abs(xl - x)
for yl in range(treetop - d, treetop + d):
for zl in range(z - d, z + d):
# Don't replace existing blocks
if (xl, yl, zl) in world:
continue
# Avoids orphaned leaves
if not world.has_neighbors((xl, yl, zl),
set((cls.trunk_block,
cls.leaf_block))):
continue
dz = abs(zl - z)
# The farther we are (horizontally) from the trunk,
# the least leaves we can find.
if random.uniform(0, dx + dz) > 0.6:
continue
world.add_block((xl, yl, zl), cls.leaf_block, force=False,
sync=sync)
#
# Small plants
#
class WaterMelon(SmallPlant):
block = melon_block
grows_on = grass_block, dirt_block, snowgrass_block
class Pumpkin(SmallPlant):
block = pumpkin_block
grows_on = grass_block, dirt_block, snowgrass_block
class YFlowers(SmallPlant):
block = yflowers_block
class Potato(SmallPlant):
block = potato_block
class Carrot(SmallPlant):
block = carrot_block
class Rose(SmallPlant):
block = rose_block
class TallGrass(SmallPlant):
block = fern_block
class TallGrass0(SmallPlant):
block = wildgrass0_block
grows_on = grass_block, dirt_block
class TallGrass1(SmallPlant):
block = wildgrass1_block
grows_on = grass_block, dirt_block
class TallGrass2(SmallPlant):
block = wildgrass2_block
grows_on = grass_block, dirt_block
class TallGrass3(SmallPlant):
block = wildgrass3_block
grows_on = grass_block, dirt_block
class TallGrass4(SmallPlant):
block = wildgrass4_block
grows_on = grass_block, dirt_block
class TallGrass5(SmallPlant):
block = wildgrass5_block
grows_on = grass_block, dirt_block
class TallGrass6(SmallPlant):
block = wildgrass6_block
grows_on = grass_block, dirt_block
class TallGrass7(SmallPlant):
block = wildgrass7_block
grows_on = grass_block, dirt_block
class DeadBush(SmallPlant):
block = deadbush_block
grows_on = sand_block, sandstone_block
class DesertGrass(SmallPlant):
block = desertgrass_block
grows_on = sand_block, sandstone_block
#
# Tall plants
#
class Cactus(Trunk):
block = cactus_block
height_range = 1, 4
grows_on = sand_block, sandstone_block
class TallCactus(Trunk):
block = tallcactus_block
height_range = 1, 10
grows_on = sand_block, sandstone_block
class Reed(Trunk):
block = reed_block
height_range = 1, 4
grows_on = sand_block, dirt_block
#
# Trees
#
class OakTree(Tree):
trunk_block = oakwood_block
leaf_block = oakleaf_block
class JungleTree(Tree):
trunk_block = junglewood_block
leaf_block = jungleleaf_block
trunk_height_range = 8, 12
class BirchTree(Tree):
trunk_block = birchwood_block
leaf_block = birchleaf_block
trunk_height_range = 5, 7
SMALL_PLANTS = set((
WaterMelon,
Pumpkin,
YFlowers,
Potato,
Carrot,
Rose,
TallGrass,
TallGrass0,
TallGrass1,
TallGrass2,
TallGrass3,
TallGrass4,
TallGrass5,
TallGrass6,
TallGrass7,
DeadBush,
DesertGrass,
))
TALL_PLANTS = set((
Cactus,
TallCactus,
Reed,
))
PLANTS = SMALL_PLANTS | TALL_PLANTS
TREES = set((
OakTree,
JungleTree,
BirchTree,
))
VEGETATION = PLANTS | TREES
TREE_BLOCKS = set(tree.trunk_block for tree in TREES)
LEAF_BLOCKS = set(tree.leaf_block for tree in TREES)
PLANT_BLOCKS = set(plant.block for plant in PLANTS)
VEGETATION_BLOCKS = PLANT_BLOCKS | TREE_BLOCKS | LEAF_BLOCKS