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RUSH HOUR

Welcome! This repository is for a C++17 implementation of the Rush Hour sliding block puzzle game. A description of the board game can be found here.

The game instructions are simple, each vehicle can slide only in its normal direction of travel (forward and backward, not side-to-side). The goal is to clear a path such that the player car can escape the traffic jam via the opening on the right of the board.

The source code has been developed for academic purposes, i.e. to explore various solution algorithms and modern C++ containers in the STL. CMake files are provided to assist building the code. It is provided as free & open-source software.



Table of Contents



Prerequisites

  • A compiler that supports C++17

    Install Command
    • Debian / Ubuntu (g++):

        sudo apt update
        sudo apt install build-essential
        sudo apt-get install manpages-dev
      
    • MacOS (g++):

        brew install gcc
      
    • Windows (cl):

      Comes installed with Microsoft Visual Studio 2022


  • CMake 3.20+

    Install Command
    • Debian / Ubuntu:

        sudo apt-get install cmake
      
    • MacOS:

        brew install cmake
      
    • Windows:

      Comes installed with Microsoft Visual Studio 2022


    Download (alternative)

    Alternatively, download and install from source.


  • Ninja

    Install Command
    • Debian / Ubuntu:

        sudo wget -qO /usr/local/bin/ninja.gz https://github.com/ninja-build/ninja/releases/latest/download/ninja-linux.zip
        sudo gunzip /usr/local/bin/ninja.gz
        sudo chmod a+x /usr/local/bin/ninja
        ninja --version
      
    • MacOS:

        brew install ninja
      
    • Windows:

      Comes installed with Microsoft Visual Studio 2022


  • Git (required for dependency fetching)

    Install Command
    • Debian / Ubuntu:

        sudo apt install git
      
    • MacOS:

        brew install git
      
    • Windows:

      A limited version (suitable for use) comes installed with Microsoft Visual Studio 2022


  • Googletest
    Googletest is used for generating and running tests. While this is a necessary dependency, retrieval and building is handled by the GoogleTestHelper.cmake file. No action is required by as this is all automated. However, because Googletest is cloned from its github repository, a stable internet connection is required.

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Directory Structure

RUSHHOUR/
├── cmake/
├── demos/
│   ├── CMakeLists.txt
│   └── cmdline/
│       └── CMakeLists.txt
├── sample_boards/
│   └── README.md
├── src/
│   ├── GameEngine/
│   │   ├── Vehicles/
│   │   │   ├── PhysicsEngine/
│   │   │   │   └── CMakeLists.txt
│   │   │   └── CMakeLists.txt
│   │   └── CMakeLists.txt
│   ├── Setup/
│   │   └── CMakeLists.txt
│   ├── Solvers/
│   │   └── CMakeLists.txt
│   └── CMakeLists.txt
├── test/
│   ├── GameEngine/
│   │   ├── Vehicles/
│   │   │   ├── PhysicsEngine/
│   │   │   │   └── CMakeLists.txt
│   │   │   └── CMakeLists.txt
│   │   └── CMakeLists.txt
│   ├── Setup/
│   │   └── CMakeLists.txt
│   ├── Solvers/
│   │   └── CMakeLists.txt
│   └── CMakeLists.txt
├── .gitignore
├── .gitmodules
├── CMakeLists.txt
├── CMakePresets.json
├── LICENSE
└── README.md

To review each directory and file provided in the directory structure in detail, review the following Details.


RUSHHOUR directory (parent directory)

This is the parent directory for the project.

In addition to the directories described below, the parent directory contains:

  • a .gitignore file,
  • a .gitmodules file (described in more detail in the Prelude To Madness section),
  • the main (driver) CMakeLists.txt file,
  • a CMakePresets.json file (which contains each configuration / build / test preset, compiler settings, etc.), and
  • a README.md file that contains build instructions (i.e. this file).

cmake directory

The cmake directory contains the CMake include files which are used to both simplify the CMakeLists.txt files and to modularize the build system.


demos directory

The demos directory contains a single CMakeLists.txt file and subdirectories for all of the different types of demos.


demos/cmdline directory

The cmdline directory contains the source code for running demos of the Rush Hour Game / AI engine from the command line:

  • *.hpp for C++ header files
  • *.cpp for C++ source files

The cmdline directory contains a CMakeLists.txt file which handles compiling and linking for the command line demo executable.


sample_boards directory

The sample_boards directory is where sample board layouts are kept as text files. More details regarding sample boards can be found in the Run Command Line Demo section of this README.


src directory

The src directory is where all of the source code for the rush hour game, solvers, physics, etc. is provided:

  • *.hpp for C++ header files
  • *.cpp for C++ source files

The src directory contains a CMakeLists.txt file which handles compiling the engine source code into a static library. Other subdirectories are located in the src directory with thier own CMakeLists.txt files for automatic inclusion in a build.


test directory

The test directory is where all of the source code for unit testing the rush hour game, solvers, physics, etc. is provided:

  • *.hpp for C++ header files
  • *.cpp for C++ source files

The test directory is constructed to mirror the src directory so that finding tests for associated functions / routines in the src directory should be relatively straightforward.

The googletest framework is used. It is automatically downloaded and included in the build by CMake.



[toc]



Build and Run AI Demo

Build From Source

The project uses CMake to generate a build configuration and the Ninja generator to compile the source code (see Prerequisites). The CMake build configuration is controlled by the supplied CMakePresets.json file in the RUSHHOUR/ parent directory.

NOTE: A preset must be reconfigured anytime there is a change made to the CMakePresets.json file which affects that preset (or a configuration from which the preset inherits). Changes to the source code do not require a preset to be reconfigured, the preset can just be directly rebuilt.


Debian / Ubuntu / MacOS build instructions

To build a configuration, the CMake preset for that configuration must first be initialized. To view the list of available preset configurations, in the RUSHHOUR/ parent directory

cmake --list-presets

A preset configuration can then be initialized from the RUSHHOUR/ parent directory

cmake --preset=<preset-name>

where <preset-name> is one of the presets produced from the cmake --list-presets command (e.g. rush-hour-release-linux).

The preset is then build from the RUSHHOUR/ parnet directory

cmake --build --preset=<preset-name>

where <preset-name> is the preset just configured.


Windows build instructions

Open the project in Visual Studio. Visual Studio will automatically generate the configurations from the detected CMake files. Select the desired configuration to run from the drop-down in the configuration ribbon.

Select Build rush_hour_cmdline_demo.exe from the Build dropdown menu.


Build artifacts

The build artifacts are produced in the out/build/<preset-name> directory, where <preset-name> is the preset built.

Build artifacts - Libraries

Library build artifacts are produced in the out/build/<preset-name>/lib directory, where <preset-name> is the preset built.

Build artifacts - Demo Executables

Demo executable build artifacts are produced in the out/build/<preset-name>/bin directory, where <preset-name> is the preset built.

[toc]



Run Command Line Demo

Generally, a run command from the out/build/<preset-name>/bin directory has the structure

./rush_hour_cmdline_demo <command> <option1>

where command can be

  • print
  • done
  • file
  • next
  • random
  • astar
  • bfs
  • bfs_as_astar
  • dfs

and option1 provides three (3) run options for the command line demo to be run, namely,

  • default mode
  • command line string representing the board configuration
  • text file holding the board configuration

NOTE: ./rush_hour_cmdline_demo will require the addition of .exe when running in Windows.

Run Modes

default mode

Default mode is enabled if option1 is left blank.

In default mode the default board, which is hard-coded, is used for all commands (with the exception of file, as described below).

Default mode is mainly in place for testing / demonstration purposes.


command line string representing the board configuration

The command line demo application can be run using a string on the command line to represent the board. For example

./rush_hour_cmdline_demo random "  oaa |  o   |  oxx |  pppq|     q|     q"

Note: The string is provided in " ".

The | represent new rows and are not provided at the beginning and end of the string.

All rows must be the same width (including spaces).

The code will automatically deduce the exit row from the row containing the player vehicle (denoted by 'x').


text file holding the board configuration

The command line demo application can be run using a prestored text file representing the board configuration.

This mode is enabled with the file command, which is desribed below in greater detail.


Command Descriptions / Details

print

The print command prints the initial board configuration to the terminal. For example

./rush_hour_cmdline_demo print
Board configuration:
 ------ 
|  o aa|
|  o   |
|xxo    
|ppp  q|
|     q|
|     q|
 ------

and

./rush_hour_cmdline_demo print "  ooo |ppp q |xx  qa|rrr qa|b c dd|b c ee"
Board configuration:
 ------ 
|  ooo |
|ppp q |
|xx  qa 
|rrr qa|
|b c dd|
|b c ee|
 ------

done

The done command is used to identify if an initial board configuration is in a solution state. For example

./rush_hour_cmdline_demo done
Board configuration:
 ------ 
|  o aa|
|  o   |
|xxo    
|ppp  q|
|     q|
|     q|
 ------
Solution state? false

and

./rush_hour_cmdline_demo done "  oaa |  o   |  o xx|  pppq|     q|     q"
Board configuration:
 ------ 
|  oaa |
|  o   |
|  o xx 
|  pppq|
|     q|
|     q|
 ------
Solution state? true

file

The file command is a special command that is used to read a file that contains an input board configuration and then perform some action. Use of the file command requires the form

./rush_hour_cmdline_demo file <path/location> <command>

path/location is the relative path from the build folder to the text file containing the board configuration, or an absolute path on the user system. Sample board configurations are supplied in the sample_boards/ directory.

command can be any of the commands listed above, with the exception of file (for obvious reasons).


next

The next command prints all the possible next board states from the initial board state. That is, the set of possible board states that can be reached from the given board state with a single movement of a single vehicle.


random

The random command provides a random walk through the next board states. It

  • generates all moves that can be generated can be reached from the given board state with a single movement of a single vehicle
  • selects one at random
  • executes that move
  • stops if the goal state is reached OR if it has executed 10 moves, otherwise, it repeats.

It is hard coded for 10 moves, but this can be easily modified, if desired.


astar

The astar command performs an A* search for a solution. It will either find a solution, print the number of moves it explored whilst searching for the solution, and print the solution path, OR it will fail to find a solution and print the number of moves it explored whilst searching for the solution. An example of an A* run using a sample board is

./rush_hour_cmdline_demo file ../../../../sample_boards/sample5.txt astar
Board configuration:
 ------ 
|paaq  |
|p  q  |
|pxxq   
|b    o|
|bcc  o|
|  rrro|
 ------
            
Solution found!
9 moves explored.
Solution path:
 ------   ------   ------   ------  
|paaq  | |paaq  | |paa   | |paa   | 
|p  q  | |p  q  | |p     | |p     | 
|pxxq    |pxxq    |pxx     |p   xx  
|b    o| |b    o| |b  q o| |b  q o| 
|bcc  o| |bcc  o| |bccq o| |bccq o| 
|  rrro| |rrr  o| |rrrq o| |rrrq o| 
 ------   ------   ------   ------  

The A* routine uses a combination of the manhattan distance and the number of vehicles blocking the player vehicle from exiting the board as its heuristic function.


bfs

The bfs command performs a breadth-first search for a solution. It will either find a solution, print the number of moves it explored whilst searching for the solution, and print the solution path, OR it will fail to find a solution and print the number of moves it explored whilst searching for the solution.


bfs_as_astar

The bfs_as_astar command performs a breadth-first search for a solution. It calls the A* search algorithm with a heuristic function == 0. It will either find a solution, print the number of moves it explored whilst searching for the solution, and print the solution path, OR it will fail to find a solution and print the number of moves it explored whilst searching for the solution. This is provide to demonstrate the relationship between breadth-first search and A*.


dfs

The dfs command performs a depth-first search for a solution. It will either find a solution, print the number of moves it explored whilst searching for the solution, and print the solution path, OR it will fail to find a solution and print the number of moves it explored whilst searching for the solution.


[toc]



Additional Notes

This code is provided free and open source for educational purposes. The code is provided for learning and not necessarily optimized for efficiency or compactness. It is solely the work of the author.

[toc]


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Rush Hour, a sliding block logic game.

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  • C++ 87.6%
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