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/data/rom_patch.txt binary | ||
/data/symbols.json binary |
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.*.sw* | ||
.sw* | ||
*.pyc | ||
/.vs | ||
settings.sav | ||
ARCHIVE.bin | ||
output/* | ||
*.z64 | ||
*.z64.bak | ||
*.pyo | ||
*.spec | ||
dist/ | ||
build/ |
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*.bin binary | ||
/build/* binary |
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/inject | ||
/roms/* | ||
/temp/* | ||
/c/*.o | ||
armips* | ||
!.gitkeep |
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- Download the armips assembler: <https://github.com/Kingcom/armips> and put the | ||
executable in the `scripts` directory, or somewhere in your PATH | ||
- Download the armips assembler: <https://github.com/Kingcom/armips> and put | ||
the executable in the `scripts` directory, or somewhere in your PATH | ||
- Put the ROM you want to patch at `roms/base.z64` | ||
- Run `python3 scripts/build.py`, which will create `roms/patched.z64` | ||
- To update the front-end patch file, run: | ||
```python3 scripts/rom_diff.py roms/base.z64 roms/patched.z64 ../data/base2current.json``` | ||
- Run `python scripts/build.py`, which will: | ||
- create `roms/patched.z64` | ||
- update `../data/rom_patch.txt` and `../data/symbols.json` | ||
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To generate debugging symbols for the Project 64 debugger, run `python3 scripts/build.py --pj64sym 'path_to_pj64/Saves/THE LEGEND OF ZELDA.sym'` | ||
To generate debugging symbols for the Project 64 debugger, use the `--pj64sym` | ||
option: | ||
`python scripts/build.py --pj64sym 'path_to_pj64/Saves/THE LEGEND OF ZELDA.sym'`. | ||
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To recompile the C modules, use the `--compile-c` option. This requires the | ||
N64 development tools to be installed: <https://github.com/glankk/n64> |
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