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Rational errors fix #239
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Rational errors fix #239
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pk-2000
commented
Aug 31, 2021
- Better debug information on float errors (lines 231 and 251).
- line 246 fixes ruby rational errors
- Better debug information on float errors (lines 231 and 251). - line 246 fixes ruby rational errors
@@ -243,11 +243,12 @@ rb_int_arg(VALUE arg, int *out, int argPos = 0) | |||
break; | |||
|
|||
case RUBY_T_FIXNUM : | |||
case RUBY_T_RATIONAL : |
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Have you tested this? FIX2INT()
only works with fixnums.
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Yes,
the only games that I encountered this problem are some rgss1 games,
that use a plugin to determine the characters position.
float value (X,Y position of the character) & rational value (expected X,Y new value)
The new value is determined from the move direction of the character.
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Yeah, RGSS3 also supports rational numbers but your change may only appear to work. Could you please try something like Rect.new(Rational(10, 10), 0, 0, 0)
and check the value of its x
attribute? I can't compile mkxp at the moment and there's no test suite or build bot.
IMHO the type check isn't necessary anyway. *out = NUM2INT(arg);
is good enough (and rb_rescue()
if the custom error message should be kept). This would add support for complex numbers too: Rect.new(Complex(10, 0), 0, 0, 0)
.
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Can you give another test?
My Falcon-mkxp has unlocked resolution, so the x result will always deffer, depending on the game resolution & monitor resolution & position of the window.
- I had tested it against these examples
https://ruby-doc.org/core-2.5.3/Rational.html
and the only ones that could not resolve (if I remember correctly) were the examples with half keyword arguments e.g.
Rational(25, 100).round(1, half: :up) #=> (3/10)
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X should always be 1. But it can be tested with any other integer attribute:
s = Sprite.new
s.z = Rational(10, 2)
p s.z # => 5
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Thank you.
I created 2 events to call the test scripts and both of them
return positive random(?) values with 8 digits(!) instead of returning x=1 & s=5.