Omni-Mad Tools
A set of tiny tools used for game development.
Controls the conversion of source content into game data.
Combines textures into one (or more) texture atlases.
Creates a signed distance field (SDF) font from a font file, e.g. .ttf, o .otf.
Combines a list of files into a single pakfile.
Verifies, and copies (aka converts) a script. Currently very rough, only does a quick lua verification.
Verififes, and optionally optimizes shaders.
Converts a soundbank configurtion into a binary config file, and writes out a header (currently c++ only) so you can use #defined values instead of magic numbers.
Creates an AppIcon set from a single file. Mostly used to make development for Apple devices easier.