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NativeArray<float> , burst and Jobs #4
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I've had a quick look through, I think you could set it up in a way that avoids having to duplicate FastNoise2.cs You could add a It might be easier to chat through this on the FastNoise discord: https://discord.gg/SHVaVfV |
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Worth checking as it's the first time I delve into native plugins :
in NativeFastNoise2.cs :
my use of void* instead of float* for noiseOut , xPosArray... , mimax necessary because unity's NativeArrayUnsafeUtility.GetUnsafePtr(NativeArray) returns void*
my use of address of a float2 &minMax
inspired from the indexer in https://github.com/Unity-Technologies/Unity.Mathematics/blob/master/src/Unity.Mathematics/float2.gen.cs
in NativeFastNoise2Test.cs / FastNoiseJobParallelForBatch
-the threadsafety thing, but I think it's fine :
And btw, congrats and thanks for fastnoise2 and it's node tool, it's awesome !