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Merge branch 'master' of https://github.com/Auburns/FastNoise.git
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Auburn committed Mar 14, 2017
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Expand Up @@ -10,6 +10,7 @@ I have now also created [FastNoise SIMD](https://github.com/Auburns/FastNoiseSIM
- Value Noise 2D, 3D
- Perlin Noise 2D, 3D
- Simplex Noise 2D, 3D, 4D
- Cubic Noise 2D, 3D
- Gradient Perturb 2D, 3D
- Multiple fractal options for all of the above
- Cellular (Voronoi) Noise 2D, 3D
Expand All @@ -26,6 +27,8 @@ Usage and documentation available in wiki
- [FastNoise Unity](https://www.assetstore.unity3d.com/en/#!/content/70706)
- [Unreal FastNoise](https://github.com/midgen/UnrealFastNoise)

Credit to [CubicNoise](https://github.com/jobtalle/CubicNoise) for the cubic noise algorithm

## FastNoise Preview

I have written a compact testing application for all the features included in FastNoise with a visual representation. I use this for development purposes and testing noise settings used in terrain generation.
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