CLImageEditor provides basic image editing features to iPhone apps. This ViewController is simple to use, and is also possible to incorporate as part of the UIImagePickerController easily.
The easiest way to use CLImageEditor is to copy all the files in the CLImageEditor group (or directory) into your app. Add the following frameworks to your project (Build Phases > Link Binary With Libraries): Accelerate, CoreGraphics, CoreImage.
And optional tools are in OptionalImageTools. You might want to add as needed.
Alternatively, you should be able to setup a git submodule and reference the files in your Xcode project.
git submodule add https://github.com/yackle/CLImageEditor.git
CocoaPods is a dependency manager for Objective-C projects.
pod 'CLImageEditor'
or
pod 'CLImageEditor/AllTools'
By specifying AllTools subspec, all image tools including optional tools are installed.
There are the following optional tools.
pod 'CLImageEditor/ResizeTool'
pod 'CLImageEditor/StickerTool'
Getting started with CLImageEditor is dead simple. Just initialize it with an UIimage and set a delegate. Then you can use it as a usual ViewController.
#import "CLImageEditor.h"
@interface ViewController()
<CLImageEditorDelegate>
@end
- (void)presentImageEditorWithImage:(UIImage*)image
{
CLImageEditor *editor = [[CLImageEditor alloc] initWithImage:image];
editor.delegate = self;
[self presentViewController:editor animated:YES completion:nil];
}
When used with UIImagePickerController, CLImageEditor can be made to function as a part of the picker by to call the picker's pushViewController:animated:
.
#pragma mark- UIImageController delegate
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage];
CLImageEditor *editor = [[CLImageEditor alloc] initWithImage:image];
editor.delegate = self;
[picker pushViewController:editor animated:YES];
}
After a image has been edited, the editor will call delegate's imageEditor:didFinishEdittingWithImage:
method. The delegate's method is required to receive edited image.
#pragma mark- CLImageEditor delegate
- (void)imageEditor:(CLImageEditor *)editor didFinishEdittingWithImage:(UIImage *)image
{
_imageView.image = image;
[editor dismissViewControllerAnimated:YES completion:nil];
}
Additionally, the optional delegate's imageEditorDidCancel:
method is provided for when you want to catch the cancel callback.
For more detail, please see CLImageEditorDemo
.
Icon images are included in CLImageEditor.bundle
. You can change the appearance by rewriting the icon images.
Other features for theme settings not yet implemented.
Image tools can customize using CLImageToolInfo
. CLImageEditor's toolInfo
property has functions to access each tool's info. For example, subToolInfoWithToolName:recursive:
method is used to get the tool info of a particular name.
CLImageEditor *editor = [[CLImageEditor alloc] initWithImage:_imageView.image];
editor.delegate = self;
CLImageToolInfo *tool = [editor.toolInfo subToolInfoWithToolName:@"CLToneCurveTool" recursive:NO];
After getting a tool info, by changing its properties, you can customize the image tool on menu view.
CLImageToolInfo *tool = [editor.toolInfo subToolInfoWithToolName:@"CLToneCurveTool" recursive:NO];
tool.title = @"TestTitle";
tool.available = NO; // if available is set to NO, it is removed from the menu view.
tool.dockedNumber = -1; // Bring to top
//tool.iconImagePath = @"test.png";
dockedNumber
determines the menu item order. Note that it is simply used as a key for sorting.
The list of tool names can be confirmed with the following code.
NSLog(@"%@", editor.toolInfo);
NSLog(@"%@", editor.toolInfo.toolTreeDescription);
CLImageEditor is released under the MIT License, see LICENSE.