Skip to content
This repository has been archived by the owner on Oct 12, 2020. It is now read-only.

Added my major project blog post to the list of blog posts #63

Open
wants to merge 4 commits into
base: master
Choose a base branch
from

Conversation

dantayy
Copy link

@dantayy dantayy commented Apr 12, 2018

No description provided.

@RamZallan
Copy link
Member

@dantayy It looks like you put the post content in the description metadata. That little bit in the YAML is meant for a sentence or two briefly summarizing the post, the body of which you should put at the bottom, in place of the little Post content goes here. When you move it down, could you also put each sentence on its own line, to help w/ reviewing?

@dantayy
Copy link
Author

dantayy commented Apr 12, 2018

can do

Copy link
Member

@RamZallan RamZallan left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Not sure how proof-of-concepty the project is, but if possible, could you add photos as well? Or a link to any code if it's up on GitHub/elsewhere.

date: 2018-04-11
categories:
- Major-Project
description: Proof-of-concept game demo that uses audio analysis to affect gameplay. Learned how to use Unreal, in particular its visual coding "Blueprints", as well as basic concepts of audiovisualization.A proof of concept for a twin-stick shooter that utilizes audio analysis to affect gameplay based on the music being played. I did a lot of research for this project over winter break, then spent a couple hours each week on average working on it from the end of winter break until submission. During that time I learned a lot about visual coding with Unreal 4's blueprint system, as well as the fundamentals of audio visualization, specifically what to look at in an audio file to extract a beat. The current build analyzes a manually input wav file as it's played for beats and allows the player to fire a special beam that deals instantaneous damage to all enemies in its path if they hit the special fire button on those beats. Consecutive beats hit on time widen the beam, and misses jam the special fire temporarily. My main issue ended up being the platform I was working on; time would've been better spent had I realized how nonexistant documentation is on implementing external C++ plugins into an Unreal project. If I were to do this again, I'd probably do it in Unity. There's a well documented audio analysis tool available on their storefront that was used to develop AudioShield (which was my original inspiration for this project). Especially now that I have a better understanding of what's going on behind the scenes to grab beats from a song, I can focus more of my efforts on making the gameplay fun and adding features like song importing.
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

You can slim down the description here to a few sentences, if possible.

linkedin: https://www.linkedin.com/in/nicholas-mercadante/
---

Post content goes here!
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Remove this line

---

Post content goes here!
A proof of concept for a twin-stick shooter that utilizes audio analysis to affect gameplay
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Maybe add a header or something i.e. # Overview, so it isn't right into the content

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Also you start that sentence pretty abruptly, maybe add a bit of introduction like My project, (the name of it), is a proof...

@dantayy
Copy link
Author

dantayy commented Apr 12, 2018

Are they not in the file? Thought i put the links to pictures in the md properly...

@RamZallan
Copy link
Member

Totally didn't notice the image set in the YAML, you're good on that front 👍

on their storefront that was used to develop AudioShield (which was my original inspiration for this project).
Especially now that I have a better understanding of what's going on behind the scenes to grab beats from a song,
I can focus more of my efforts on making the gameplay fun and adding features like song importing.
Currently can be viewed and cloned at github: https://github.com/dantayy/Sonagraphic
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Can you make this a link (in Markdown, [Link Text Here](http://linkgoes.here/) vs just the URL? Other than that, LGTM!

on their storefront that was used to develop AudioShield (which was my original inspiration for this project).
Especially now that I have a better understanding of what's going on behind the scenes to grab beats from a song,
I can focus more of my efforts on making the gameplay fun and adding features like song importing.
The project currently can be viewed and cloned [here](https://github.com/dantayy/Sonagraphic).
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Made a mistake approving too early. Looks like on your github, the repo is called Sonagrphic, missing an a in graphic. This is causing the link to 404, can you either change the repo name (and comment here) or change the link to reflect the typo?

Copy link
Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Repo name changed, should be good now

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants