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Added my major project blog post to the list of blog posts #63
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@dantayy It looks like you put the post content in the |
can do |
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Not sure how proof-of-concepty the project is, but if possible, could you add photos as well? Or a link to any code if it's up on GitHub/elsewhere.
_posts/2018-04-11-sonagraphic.md
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date: 2018-04-11 | ||
categories: | ||
- Major-Project | ||
description: Proof-of-concept game demo that uses audio analysis to affect gameplay. Learned how to use Unreal, in particular its visual coding "Blueprints", as well as basic concepts of audiovisualization.A proof of concept for a twin-stick shooter that utilizes audio analysis to affect gameplay based on the music being played. I did a lot of research for this project over winter break, then spent a couple hours each week on average working on it from the end of winter break until submission. During that time I learned a lot about visual coding with Unreal 4's blueprint system, as well as the fundamentals of audio visualization, specifically what to look at in an audio file to extract a beat. The current build analyzes a manually input wav file as it's played for beats and allows the player to fire a special beam that deals instantaneous damage to all enemies in its path if they hit the special fire button on those beats. Consecutive beats hit on time widen the beam, and misses jam the special fire temporarily. My main issue ended up being the platform I was working on; time would've been better spent had I realized how nonexistant documentation is on implementing external C++ plugins into an Unreal project. If I were to do this again, I'd probably do it in Unity. There's a well documented audio analysis tool available on their storefront that was used to develop AudioShield (which was my original inspiration for this project). Especially now that I have a better understanding of what's going on behind the scenes to grab beats from a song, I can focus more of my efforts on making the gameplay fun and adding features like song importing. |
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You can slim down the description here to a few sentences, if possible.
_posts/2018-04-11-sonagraphic.md
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linkedin: https://www.linkedin.com/in/nicholas-mercadante/ | ||
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Post content goes here! |
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Remove this line
_posts/2018-04-11-sonagraphic.md
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Post content goes here! | ||
A proof of concept for a twin-stick shooter that utilizes audio analysis to affect gameplay |
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Maybe add a header or something i.e. # Overview
, so it isn't right into the content
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Also you start that sentence pretty abruptly, maybe add a bit of introduction like My project, (the name of it), is a proof...
Are they not in the file? Thought i put the links to pictures in the md properly... |
Totally didn't notice the image set in the YAML, you're good on that front 👍 |
_posts/2018-04-11-sonagraphic.md
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on their storefront that was used to develop AudioShield (which was my original inspiration for this project). | ||
Especially now that I have a better understanding of what's going on behind the scenes to grab beats from a song, | ||
I can focus more of my efforts on making the gameplay fun and adding features like song importing. | ||
Currently can be viewed and cloned at github: https://github.com/dantayy/Sonagraphic |
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Can you make this a link (in Markdown, [Link Text Here](http://linkgoes.here/)
vs just the URL? Other than that, LGTM!
on their storefront that was used to develop AudioShield (which was my original inspiration for this project). | ||
Especially now that I have a better understanding of what's going on behind the scenes to grab beats from a song, | ||
I can focus more of my efforts on making the gameplay fun and adding features like song importing. | ||
The project currently can be viewed and cloned [here](https://github.com/dantayy/Sonagraphic). |
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Made a mistake approving too early. Looks like on your github, the repo is called Sonagrphic
, missing an a
in graphic
. This is causing the link to 404, can you either change the repo name (and comment here) or change the link to reflect the typo?
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Repo name changed, should be good now
No description provided.