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```yml 1: DisplayName: '<red>Porkchop' DisplayItem: 'PORKCHOP' DisplayAmount: 4 Chance: 60 ``` If you simply want to give basic items without the need for using `Items:` or `Commands:`, You can configure a prize like this and it will give 4 porkchop. DisplayAmount defines how many items to give, DisplayItem defines the material to give to the player.
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