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* z_message_nes (1 NON_MATCHING) (zeldaret#1394) * Bring over progress * Some docs * scratch urls + format * Fixes * Match Message_DrawTextNES * String macros * color structs * Fix struct * 20/79 OK * BossHakugin_Draw OK * func_80B0D69C OK * Document object_mk (zeldaret#1389) * Updated object_mk animation, limb, and skeleton names * Updated object_mk texture and DList names * Added comment to object_mk.xml * Remove "ing" from Anim names Co-authored-by: engineer124 <[email protected]> * Update z_en_mk.c to not use "ing" in names * Running formatter --------- Co-authored-by: engineer124 <[email protected]> * func_80B0D2B8 OK * func_80B0D750 OK * Shadow function docs * Fix some non-matchings * Apparently this matches now? It didn't before * OverrideLimbDraw OK * BossHakugin_PostLimbDraw * Animation Cleanup: En_G* (zeldaret#1395) * wip * more cleanup * more cleanup * one more thing * one more default case * missed brackets * PR Review * add more matches and fill stuct * 3 more Draw functions * func_80B0E5A4 * Finshed the Draw functions * Small cleanup * Player Docs: Initial framework for "Action Change Lists" (zeldaret#1397) * copy fig docs * adjust wording * another fix * fix bool * PR Suggestion * Animation Cleanup: En_H* (zeldaret#1399) * begin H * more cleanup * Animation Cleanup: En_I* (zeldaret#1400) * cleanup I * oops * Most of the death-handling code done * Start Player Item Docs (zeldaret#1396) * Copy Fig Docs * small cleanup * ItemChangeType comment * bool * item change comments * PR Review * rm comments * more matching * Animation Cleanup: En_K* (zeldaret#1402) * cleanup k * one more name * Animation Cleanup: En_J* (zeldaret#1401) * cleanup J * small fix --------- Co-authored-by: Derek Hensley <[email protected]> Co-authored-by: Tom Overton <[email protected]> Co-authored-by: Zach North <[email protected]> Co-authored-by: engineer124 <[email protected]> Co-authored-by: Parker B <[email protected]> Co-authored-by: petrie911 <[email protected]>
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<Root> | ||
<!-- Assets for the Marine Researcher --> | ||
<File Name="object_mk" Segment="6"> | ||
<Animation Name="object_mk_Anim_000438" Offset="0x438" /> | ||
<Animation Name="object_mk_Anim_0007D8" Offset="0x7D8" /> | ||
<Animation Name="object_mk_Anim_0010F4" Offset="0x10F4" /> | ||
<Animation Name="object_mk_Anim_001964" Offset="0x1964" /> | ||
<Animation Name="object_mk_Anim_001C38" Offset="0x1C38" /> | ||
<DList Name="object_mk_DL_004320" Offset="0x4320" /> | ||
<DList Name="object_mk_DL_004610" Offset="0x4610" /> | ||
<DList Name="object_mk_DL_004960" Offset="0x4960" /> | ||
<DList Name="object_mk_DL_004A78" Offset="0x4A78" /> | ||
<DList Name="object_mk_DL_005180" Offset="0x5180" /> | ||
<DList Name="object_mk_DL_005500" Offset="0x5500" /> | ||
<DList Name="object_mk_DL_005630" Offset="0x5630" /> | ||
<DList Name="object_mk_DL_005760" Offset="0x5760" /> | ||
<DList Name="object_mk_DL_0058B0" Offset="0x58B0" /> | ||
<DList Name="object_mk_DL_0059E0" Offset="0x59E0" /> | ||
<DList Name="object_mk_DL_005B10" Offset="0x5B10" /> | ||
<DList Name="object_mk_DL_005C60" Offset="0x5C60" /> | ||
<Texture Name="object_mk_TLUT_005DE0" OutName="tlut_005DE0" Format="rgba16" Width="16" Height="16" Offset="0x5DE0" /> | ||
<Texture Name="object_mk_Tex_005FE0" OutName="tex_005FE0" Format="ci8" Width="8" Height="8" Offset="0x5FE0" /> | ||
<Texture Name="object_mk_Tex_006020" OutName="tex_006020" Format="ci8" Width="16" Height="16" Offset="0x6020" /> | ||
<Texture Name="object_mk_Tex_006120" OutName="tex_006120" Format="ci8" Width="8" Height="8" Offset="0x6120" /> | ||
<Texture Name="object_mk_Tex_006160" OutName="tex_006160" Format="ci8" Width="8" Height="8" Offset="0x6160" /> | ||
<Texture Name="object_mk_Tex_0061A0" OutName="tex_0061A0" Format="ci8" Width="8" Height="16" Offset="0x61A0" /> | ||
<Texture Name="object_mk_Tex_006220" OutName="tex_006220" Format="rgba16" Width="32" Height="32" Offset="0x6220" /> | ||
<Texture Name="object_mk_Tex_006A20" OutName="tex_006A20" Format="ci8" Width="8" Height="8" Offset="0x6A20" /> | ||
<Texture Name="object_mk_Tex_006A60" OutName="tex_006A60" Format="ci8" Width="8" Height="8" Offset="0x6A60" /> | ||
<Texture Name="object_mk_Tex_006AA0" OutName="tex_006AA0" Format="ci8" Width="8" Height="8" Offset="0x6AA0" /> | ||
<Texture Name="object_mk_Tex_006AE0" OutName="tex_006AE0" Format="ci8" Width="16" Height="16" Offset="0x6AE0" /> | ||
<Limb Name="object_mk_Standardlimb_006BE0" Type="Standard" EnumName="OBJECT_MK_LIMB_01" Offset="0x6BE0" /> | ||
<Limb Name="object_mk_Standardlimb_006BEC" Type="Standard" EnumName="OBJECT_MK_LIMB_02" Offset="0x6BEC" /> | ||
<Limb Name="object_mk_Standardlimb_006BF8" Type="Standard" EnumName="OBJECT_MK_LIMB_03" Offset="0x6BF8" /> | ||
<Limb Name="object_mk_Standardlimb_006C04" Type="Standard" EnumName="OBJECT_MK_LIMB_04" Offset="0x6C04" /> | ||
<Limb Name="object_mk_Standardlimb_006C10" Type="Standard" EnumName="OBJECT_MK_LIMB_05" Offset="0x6C10" /> | ||
<Limb Name="object_mk_Standardlimb_006C1C" Type="Standard" EnumName="OBJECT_MK_LIMB_06" Offset="0x6C1C" /> | ||
<Limb Name="object_mk_Standardlimb_006C28" Type="Standard" EnumName="OBJECT_MK_LIMB_07" Offset="0x6C28" /> | ||
<Limb Name="object_mk_Standardlimb_006C34" Type="Standard" EnumName="OBJECT_MK_LIMB_08" Offset="0x6C34" /> | ||
<Limb Name="object_mk_Standardlimb_006C40" Type="Standard" EnumName="OBJECT_MK_LIMB_09" Offset="0x6C40" /> | ||
<Limb Name="object_mk_Standardlimb_006C4C" Type="Standard" EnumName="OBJECT_MK_LIMB_0A" Offset="0x6C4C" /> | ||
<Limb Name="object_mk_Standardlimb_006C58" Type="Standard" EnumName="OBJECT_MK_LIMB_0B" Offset="0x6C58" /> | ||
<Limb Name="object_mk_Standardlimb_006C64" Type="Standard" EnumName="OBJECT_MK_LIMB_0C" Offset="0x6C64" /> | ||
<Skeleton Name="object_mk_Skel_006CA0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_MK_LIMB_NONE" LimbMax="OBJECT_MK_LIMB_MAX" EnumName="ObjectMkLimb" Offset="0x6CA0" /> | ||
<Animation Name="gMarineResearcherHeadWaggleAnim" Offset="0x438" /> | ||
<Animation Name="gMarineResearcherYellAnim" Offset="0x7D8" /> | ||
<Animation Name="gMarineResearcherShakeInFearAnim" Offset="0x10F4" /> | ||
<Animation Name="gMarineResearcherStrokeChinAnim" Offset="0x1964" /> | ||
<Animation Name="gMarineResearcherIdleAnim" Offset="0x1C38" /> | ||
<DList Name="gMarineResearcherMidTorsoDL" Offset="0x4320" /> | ||
<DList Name="gMarineResearcherUpperTorsoDL" Offset="0x4610" /> | ||
<DList Name="gMarineResearcherNeckDL" Offset="0x4960" /> | ||
<DList Name="gMarineResearcherHeadDL" Offset="0x4A78" /> | ||
<DList Name="gMarineResearcherMouthDL" Offset="0x5180" /> | ||
<DList Name="gMarineResearcherRightShoulderDL" Offset="0x5500" /> | ||
<DList Name="gMarineResearcherRightArmDL" Offset="0x5630" /> | ||
<DList Name="gMarineResearcherRightHandDL" Offset="0x5760" /> | ||
<DList Name="gMarineResearcherLeftShoulderDL" Offset="0x58B0" /> | ||
<DList Name="gMarineResearcherLeftArmDL" Offset="0x59E0" /> | ||
<DList Name="gMarineResearcherLeftHandDL" Offset="0x5B10" /> | ||
<DList Name="gMarineResearcherLowerTorsoDL" Offset="0x5C60" /> | ||
<Texture Name="gMarineResearcherTLUT" OutName="marine_researcher_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5DE0" /> | ||
<Texture Name="gMarineResearcherChestSkinTex" OutName="marine_researcher_chest_skin" Format="ci8" Width="8" Height="8" Offset="0x5FE0" /> | ||
<Texture Name="gMarineResearcherMouthTex" OutName="marine_researcher_mouth" Format="ci8" Width="16" Height="16" Offset="0x6020" /> | ||
<Texture Name="gMarineResearcherLipsTex" OutName="marine_researcher_lips" Format="ci8" Width="8" Height="8" Offset="0x6120" /> | ||
<Texture Name="gMarineResearcherJacketTex" OutName="marine_researcher_jacket" Format="ci8" Width="8" Height="8" Offset="0x6160" /> | ||
<Texture Name="gMarineResearcherHairTex" OutName="marine_researcher_hair" Format="ci8" Width="8" Height="16" Offset="0x61A0" /> | ||
<Texture Name="gMarineResearcherEyeTex" OutName="marine_researcher_eye" Format="rgba16" Width="32" Height="32" Offset="0x6220" /> | ||
<Texture Name="gMarineResearcherNostrilTex" OutName="marine_researcher_nostril" Format="ci8" Width="8" Height="8" Offset="0x6A20" /> | ||
<Texture Name="gMarineResearcherEarTex" OutName="marine_researcher_ear" Format="ci8" Width="8" Height="8" Offset="0x6A60" /> | ||
<Texture Name="gMarineResearcherShirtTex" OutName="marine_researcher_shirt" Format="ci8" Width="8" Height="8" Offset="0x6AA0" /> | ||
<Texture Name="gMarineResearcherFingersTex" OutName="marine_researcher_fingers" Format="ci8" Width="16" Height="16" Offset="0x6AE0" /> | ||
<Limb Name="gMarineResearcherLowerTorsoLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_LOWER_TORSO" Offset="0x6BE0" /> | ||
<Limb Name="gMarineResearcherMidTorsoLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_MID_TORSO" Offset="0x6BEC" /> | ||
<Limb Name="gMarineResearcherLeftShoulderLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_LEFT_SHOULDER" Offset="0x6BF8" /> | ||
<Limb Name="gMarineResearcherLeftArmLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_LEFT_ARM" Offset="0x6C04" /> | ||
<Limb Name="gMarineResearcherLeftHandLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_LEFT_HAND" Offset="0x6C10" /> | ||
<Limb Name="gMarineResearcherRightShoulderLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_RIGHT_SHOULDER" Offset="0x6C1C" /> | ||
<Limb Name="gMarineResearcherRightArmLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_RIGHT_ARM" Offset="0x6C28" /> | ||
<Limb Name="gMarineResearcherRightHandLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_RIGHT_HAND" Offset="0x6C34" /> | ||
<Limb Name="gMarineResearcherUpperTorsoLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_UPPER_TORSO" Offset="0x6C40" /> | ||
<Limb Name="gMarineResearcherNeckLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_NECK" Offset="0x6C4C" /> | ||
<Limb Name="gMarineResearcherHeadLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_HEAD" Offset="0x6C58" /> | ||
<Limb Name="gMarineResearcherMouthLimb" Type="Standard" EnumName="MARINE_RESEARCHER_LIMB_MOUTH" Offset="0x6C64" /> | ||
<Skeleton Name="gMarineResearcherSkel" Type="Flex" LimbType="Standard" LimbNone="MARINE_RESEARCHER_LIMB_NONE" LimbMax="MARINE_RESEARCHER_LIMB_MAX" EnumName="MarineResearcherLimb" Offset="0x6CA0" /> | ||
</File> | ||
</Root> |
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