Releases: Discookie/ShieldMod
Releases · Discookie/ShieldMod
Dev release 0.50c
Important: To load custom difficulty settings, create a folder called 'settings' in your Audioshield root directory. The mod will create a file called diff.json
there. For more info, see the wiki:
https://github.com/Discookie/ShieldMod/wiki/Insane-mod#customization
New features:
- You now get scores dependent on the difficulty of the meteors you hit - see #7
- Added file I/O handler - see #8
- Added external settings loader - see #10
- The how-to-play screen updates without manual change
- Updated How-To-Play to help changing difficulty
Bugfixes:
- You actually get scores now
- Fixed ending notes sometimes being too small
- Intervals now pauses on game pause
- Fix debug monitor tools
Known issues:
- Misses are not tracked accurately
- Difficulty values are still janky
Version info:
- All versions work with Bleeding Edge, with the launch option
+disablemodsecuritysandbox
enabled. 0.50c-precompiled
: Works on non-Bleeding Edge versions without the launch option. Recommended to download this.0.50c-nosandex
: Doesn't work on older versions,Source code
: Compile the mod yourself by launchingmake.bat
Dev release 0.50b
Important: We are now distributing a pre-compiled version of the mod. However, for modifying difficulty, it is still recommended to compile the mod yourself.
New features:
- Added ballchains
- Added scoring API and default score module
- Added
BLOCK
andNOTE
events for traffic blocks and meteors respectively - Added debug display for tracking without a VR headset
Bugfixes:
maxAccel
now does what it's supposed to - limit max accel- You finally get a score, no more wasted tests
- Fix very long armspans in doubles
- Purple notes now generate like a doublenote
Known bugs:
- There are a little too many doublenotes - may need to play with values
Dev release 0.50a
First Git release! yay
Features:
- Full refactor - now 100% on self-written modular code
- Event handlers, various hooks and libraries added
- Non-centered doubles
- Custom meteor type and mod support
Known bugs:
- No ballchains
- End meteors are sometimes not doubles
- Difficulty values are janky
- How-To-Play spans are inaccurate