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Releases: Discookie/ShieldMod

Dev release 0.50c

21 Nov 13:00
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Dev release 0.50c Pre-release
Pre-release

Important: To load custom difficulty settings, create a folder called 'settings' in your Audioshield root directory. The mod will create a file called diff.json there. For more info, see the wiki:
https://github.com/Discookie/ShieldMod/wiki/Insane-mod#customization

New features:

  • You now get scores dependent on the difficulty of the meteors you hit - see #7
  • Added file I/O handler - see #8
  • Added external settings loader - see #10
  • The how-to-play screen updates without manual change
  • Updated How-To-Play to help changing difficulty

Bugfixes:

  • You actually get scores now
  • Fixed ending notes sometimes being too small
  • Intervals now pauses on game pause
  • Fix debug monitor tools

Known issues:

  • Misses are not tracked accurately
  • Difficulty values are still janky

Version info:

  • All versions work with Bleeding Edge, with the launch option +disablemodsecuritysandbox enabled.
  • 0.50c-precompiled: Works on non-Bleeding Edge versions without the launch option. Recommended to download this.
  • 0.50c-nosandex: Doesn't work on older versions,
  • Source code: Compile the mod yourself by launching make.bat

Dev release 0.50b

11 Oct 18:19
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Dev release 0.50b Pre-release
Pre-release

Important: We are now distributing a pre-compiled version of the mod. However, for modifying difficulty, it is still recommended to compile the mod yourself.

New features:

  • Added ballchains
  • Added scoring API and default score module
  • Added BLOCK and NOTE events for traffic blocks and meteors respectively
  • Added debug display for tracking without a VR headset

Bugfixes:

  • maxAccel now does what it's supposed to - limit max accel
  • You finally get a score, no more wasted tests
  • Fix very long armspans in doubles
  • Purple notes now generate like a doublenote

Known bugs:

  • There are a little too many doublenotes - may need to play with values

Dev release 0.50a

12 Sep 14:56
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Dev release 0.50a Pre-release
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First Git release! yay

Features:

  • Full refactor - now 100% on self-written modular code
  • Event handlers, various hooks and libraries added
  • Non-centered doubles
  • Custom meteor type and mod support

Known bugs:

  • No ballchains
  • End meteors are sometimes not doubles
  • Difficulty values are janky
  • How-To-Play spans are inaccurate

Stable release 0.30

05 Nov 21:31
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Porting the site-only stable release here.