lesson_01/code_1 - base assembler language functions
lesson_01/code_2 - base assembler language print functions
lesson_02/code_1 - more complex example of print functions
lesson_02/code_2 - print of BX register
lesson_02/code_3 - more complex print of BX register
lesson_02/horror - example of segmentation (for curious)
lesson_03/code_1 - get string from comand line (example of macro
and proc
)
lesson_03/code_2 - print PSP
lesson_04/code_1 - check avalibility of file
lesson_04/code_2 - try to print and append file content
lesson_04/extra - work with [...]
extentions
lesson_05/code_1 - create our own base interuption int65
lesson_05/code_2 - append timer interuption for printing 'A' ~18 times per second
lesson_06/code_1 - read and print file content with places for individual work
lesson_07/code_1 - resident keyboard click handler, print smth after pressing esc
(example of int10h)
lesson_08/code_1 - example of TSR (resident) programm
- Merge two codes: lesson_03/code_1 and lesson_04/code_1, that means that you are able to write file name and check is it avaliable. !NB Prohibit to use lesson_04/code_2
- Make your own PSP print
- Update lesson_06/code_1 by creating your pring functions which fills full screen (25x80 signs) and move in file by using any two keys. Example linux finction
cat <file> | less
- Take file lesson_05/code_2 and make print 1 sign in 1 second
- Take file lesson_07/code_1 and make any changes with color, size and message, additionaly return cursor in lower (bottom) line
- Take file lesson_07/code_1 and make game:
- Game starts after tressing
Enter
and@
apears in the midn of clean screen W
A
S
D
for movementsEsc
for exit
- Continue of ex.6:
- Create walls
#
- Color
@
and#
in 3 different colors (example: reb, blue, green) - Make than character
@
pass throw only walls which have the same color as him
lesson_09/code_1 - 1st example of work with include file
lesson_09/code_2 - 2st example of work with include file
lesson_09/macrolib - example of include file
lesson_10/code_1 - find files in dir by simple regular expression
lesson_10/code_2 - base example of work with nasm
lesson_11/code_1 - print RBX register
lesson_12/main.c - examples of assempler inplaces in C language
lesson_13/code_1 - print of text.txt file
lesson_14/code_1 - print of float number
- Take any code and separete:
- macro in file
code_macro.asm
- proc in file
code_proc.asm
- data in file
code_data.asm
And then include them all in file main.asm
and it should work :)
-
Change code lesson_11/code_1 for new way of print old:
111100002222EEEE...
-> new:1111 0000 2222 EEEE ...
, so you should separate every 4 bytes -
( ͡° ͜ʖ ͡°)
-
Change code lesson_13/code_1 for writing data from file to new file (name of this file could be hardcode)
-
Make code on nasm, which add float number. !NB Prohibit to use
fadd
and similar fuctions -
Take snake game and make changes:
- remove tail of snake, keep only head
- remove sliding, so after press
WASD
snake make only one movement