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Question: Ship of Harkinian support? #246

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sabre230 opened this issue Aug 8, 2023 · 3 comments
Open

Question: Ship of Harkinian support? #246

sabre230 opened this issue Aug 8, 2023 · 3 comments

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@sabre230
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sabre230 commented Aug 8, 2023

Now that Ship of Harkinian has mod support, is there a chance of SoH being supported in Fast64? I'm aware of the SoH-specific branch, however it hasn't been updated in some time and breaks some features such as masks and boots.

@Dragorn421
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Currently there is no fast64 developer also interested in SoH so no plans

To me (others may think differently) the door isn't closed but there would need to be a maintainer, assuming the differences from the decomp/hackerN64 repos build process/organization aren't too impractical even to put in fast64

@sabre230
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sabre230 commented Aug 8, 2023

The current SoH branch is in decent condition, just outdated. I appreciate the quick support! I'll pass the info along, thank you!

@Yanis002
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my opinion on this (as an oot maintainer): having everything in the same branch isn't something I'd like to see but I can agree on having "official fast64 support™" for pc port stuff in another branch, I have no plans at all to work on pc port stuff, mostly because I want to stay away from pc ports (I understand people like them, it's just not my thing)

it would probably be better if it was done after n64 code is cleaned up (only for quality of life because of conflicts since there's still a large amount of work to do but if you don't mind handling conflicts then it's fine)

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3 participants