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All #536: Commit f4fbf49 pushed by Flone-dnb
November 30, 2024 10:27 6h 0m 17s master
November 30, 2024 10:27 6h 0m 17s
Rename nodes directory to node and move callbacks directory.
All #535: Commit ab4a872 pushed by Flone-dnb
November 30, 2024 09:47 7m 24s master
November 30, 2024 09:47 7m 24s
Update manual's section about anti-aliasing settings.
All #534: Commit d7cdd4b pushed by Flone-dnb
November 30, 2024 08:59 54m 37s master
November 30, 2024 08:59 54m 37s
Fix an error introduced in f9fa35ef caused by Range refactoring.
All #533: Commit b05e3c4 pushed by Flone-dnb
November 24, 2024 18:41 6h 0m 18s master
November 24, 2024 18:41 6h 0m 18s
Minor logging improvements.
All #532: Commit 6ac5e26 pushed by Flone-dnb
November 23, 2024 17:55 6h 0m 17s master
November 23, 2024 17:55 6h 0m 17s
Fix an error that occurs while changing texture filtering.
All #531: Commit f9fa35e pushed by Flone-dnb
November 23, 2024 09:17 6h 0m 17s master
November 23, 2024 09:17 6h 0m 17s
Minor improvements.
All #530: Commit ae0d9b3 pushed by Flone-dnb
November 17, 2024 18:22 1h 0m 59s master
November 17, 2024 18:22 1h 0m 59s
Rework FrameData resource to use global binding.
All #529: Commit ef74f25 pushed by Flone-dnb
November 17, 2024 09:24 1h 0m 53s master
November 17, 2024 09:24 1h 0m 53s
Replace release/restore for pipelines with just 1 function.
All #528: Commit d17637b pushed by Flone-dnb
November 16, 2024 09:38 1h 0m 20s master
November 16, 2024 09:38 1h 0m 20s
Rename PS_ macro prefix to FS_.
All #527: Commit 5be8f80 pushed by Flone-dnb
November 16, 2024 08:32 1h 3m 12s master
November 16, 2024 08:32 1h 3m 12s
Delete ShaderConfiguration and renderer configuration.
All #526: Commit c2ab139 pushed by Flone-dnb
November 4, 2024 19:01 1h 1m 16s master
November 4, 2024 19:01 1h 1m 16s
Minor documentation improvements.
All #525: Commit 3365cfd pushed by Flone-dnb
November 2, 2024 17:41 1h 6m 8s master
November 2, 2024 17:41 1h 6m 8s
Update sgc dependency.
All #524: Commit ee345c0 pushed by Flone-dnb
October 22, 2024 18:46 1h 2m 43s master
October 22, 2024 18:46 1h 2m 43s
Fix invalid include path in test shaders.
All #523: Commit 3656176 pushed by Flone-dnb
October 22, 2024 18:19 1h 1m 42s master
October 22, 2024 18:19 1h 1m 42s
Rename some functions from MathHelpers.
All #522: Commit 891775a pushed by Flone-dnb
October 21, 2024 18:31 33m 28s master
October 21, 2024 18:31 33m 28s
Rename formats to just format.
All #521: Commit 225b329 pushed by Flone-dnb
October 20, 2024 18:52 33m 15s master
October 20, 2024 18:52 33m 15s
Rename resources directories to just resource.
All #520: Commit af8f416 pushed by Flone-dnb
October 20, 2024 18:44 1h 1m 46s master
October 20, 2024 18:44 1h 1m 46s
Move all "binding" files to separate directories.
All #519: Commit 8d652f5 pushed by Flone-dnb
October 20, 2024 18:32 59m 48s master
October 20, 2024 18:32 59m 48s
Fix shader formatter scaning the wrong directory.
All #518: Commit 1dc862f pushed by Flone-dnb
October 20, 2024 16:07 59m 40s master
October 20, 2024 16:07 59m 40s
Format shaders according to the new shader formatter version.
All #517: Commit 373235c pushed by Flone-dnb
October 20, 2024 15:52 59m 20s master
October 20, 2024 15:52 59m 20s
Rename ShaderResource to ShaderResourceBinding.
All #516: Commit 9ac8ea9 pushed by Flone-dnb
October 19, 2024 18:03 1h 1m 34s master
October 19, 2024 18:03 1h 1m 34s
Move TextureHandle class to a separate file.
All #515: Commit 4b1d2f9 pushed by Flone-dnb
October 14, 2024 18:47 1h 2m 17s master
October 14, 2024 18:47 1h 2m 17s
Use bindless approach for textures in DirectX.
All #514: Commit d7c571a pushed by Flone-dnb
October 13, 2024 18:02 1h 5m 7s master
October 13, 2024 18:02 1h 5m 7s
Display used GPU in the editor's window title.
All #513: Commit 36ee2ce pushed by Flone-dnb
September 27, 2024 14:01 1h 1m 4s master
September 27, 2024 14:01 1h 1m 4s
Display renderer type and version in the editor's window title.
All #512: Commit e0c40e7 pushed by Flone-dnb
September 27, 2024 13:46 59m 10s master
September 27, 2024 13:46 59m 10s