-
Notifications
You must be signed in to change notification settings - Fork 49
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Added dummy GameWindow class (marked obsolete) to not cause immedia…
…te breakage in current versions of the library - Updated README and nuget package
- Loading branch information
1 parent
168358b
commit 13b5cbe
Showing
3 changed files
with
52 additions
and
22 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,26 @@ | ||
using System; | ||
|
||
namespace GLFW.Game | ||
{ | ||
[Obsolete("Use NativeWindow, GameWindow will be removed in future release.")] | ||
public class GameWindow : NativeWindow | ||
{ | ||
[Obsolete("Use NativeWindow, GameWindow will be removed in future release.")] | ||
public GameWindow() | ||
{ | ||
} | ||
|
||
[Obsolete("Use NativeWindow, GameWindow will be removed in future release.")] | ||
public GameWindow(int width, int height, string title) : base(width, height, title) | ||
{ | ||
|
||
} | ||
|
||
[Obsolete("Use NativeWindow, GameWindow will be removed in future release.")] | ||
public GameWindow(int width, int height, string title, Monitor monitor, Window share) : base(width, height, | ||
title, monitor, share) | ||
{ | ||
|
||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters