v1.0.3
v1.0.3 is a minor release that improves the README, adds support for specifying relative scaling factors with -Scale
, and adds a new parameter called -QualityMode
that lets you directly specify a supported FSR1 mode. Fixes #2.
Release Notes
The FidelityFX CLI allows you to apply selected FidelityFX effects to still images, to allow you to assess the output quality of the effect before attempting an integration of the effect into your game or other image processing software.
This release contains support for FidelityFX Contrast Adaptive Sharpening (CAS), inherited from the original CasCmdLine tool provided by the CAS project, plus FidelityFX Super Resolution (FSR).
Written in C++ using Visual Studio 2019. No external dependencies other than the WIC API and Direct3D 11. Image file formats are handled using the Windows Imaging Component (WIC) framework. Shaders are pre-compiled to H files (with a little help from the Fx Batch Compiler tool) and bundled with the source code to build the executable.