Ported the URP 10.6.0 patch over to URP 12.1.4 #6
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Tested working on Unity 2021.2.13, but should work on Unity 2021.2.9 ~ 13
Edit: I just noticed that the Sample Bias variant on SurfaceInput.hlsl will never be called because ① the Lit.shader that uses SurfaceInput.hlsl doesn't set "_AMD_FSR" as keyword (#pragma multi_compile), and it's never set to be enabled in C#. ② "amd_fsr_mipmap_bias" is never defined as a variable in the shader.
Both of these also appears to be the case for the 10.6.0 patch, was this intentional?