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Hi,I implemented an OffScreen version of FSR2 using Vulkan.
for developers and researchers who don't want to do all these coding stuffs, all you need is to feed a few color textures ,motion vector and depth textures,it will work.
I captured some screen textures from UE4,and I want them to work with FSR2,for anyone who is under my circumstance,I think this kind of off-screen version will be needed