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FidelityFX FSR2 v2.0.1

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@rys rys released this 22 Jun 12:25
· 7 commits to master since this release

Release Notes

This is the first public release of FidelityFX Super Resolution 2.0 (FSR2), complete with a sample using our Cauldron framework.

  • Implementations for DirectX® 12 and Vulkan
  • Modes to allow you to compare FSR 2.0, FSR 1.0, bicubic, bilinear and point filtered upscaling
  • Selectable quality/scale ratios
    • Quality @ 1.5x
    • Balanced @ 1.7x
    • Performance @ 2x
    • Ultra Performance @ 3x
    • Custom
  • Configurable RCAS sharpener and MIP LOD bias
  • On-screen loupe magnifier to let you inspect output quality

Prerequisites

  • Discrete or integrated GPU with DirectX® 12 or Vulkan support
  • Windows 10 64-bit or higher
  • Visual Studio 2019 with Windows SDK 10.0.18362.0 or higher
  • Git 2.32.0 or higher with Git LFS support (required to checkout the Cauldron-Media submodule)
  • CMake 3.16 or higher

Additional Information

For the most up-to-date information on FidelityFX Super Resolution 2.0, please visit GPUOpen.

Known Issues

  • The sample will hang if you minimise it (affects both DirectX® 12 and Vulkan). That'll be fixed in the next code release.