FidelityFX FSR2 v2.0.1
Release Notes
This is the first public release of FidelityFX Super Resolution 2.0 (FSR2), complete with a sample using our Cauldron framework.
- Implementations for DirectX® 12 and Vulkan
- Modes to allow you to compare FSR 2.0, FSR 1.0, bicubic, bilinear and point filtered upscaling
- Selectable quality/scale ratios
- Quality @ 1.5x
- Balanced @ 1.7x
- Performance @ 2x
- Ultra Performance @ 3x
- Custom
- Configurable RCAS sharpener and MIP LOD bias
- On-screen loupe magnifier to let you inspect output quality
Prerequisites
- Discrete or integrated GPU with DirectX® 12 or Vulkan support
- Windows 10 64-bit or higher
- Visual Studio 2019 with Windows SDK 10.0.18362.0 or higher
- Git 2.32.0 or higher with Git LFS support (required to checkout the Cauldron-Media submodule)
- CMake 3.16 or higher
Additional Information
For the most up-to-date information on FidelityFX Super Resolution 2.0, please visit GPUOpen.
Known Issues
- The sample will hang if you minimise it (affects both DirectX® 12 and Vulkan). That'll be fixed in the next code release.