FidelityFX FSR2 v2.0.1a
Updates for v2.0.1a
FidelityFX FSR2 v2.0.1a is a small bugfix release to make sure the documentation renders properly on GitHub with working links. We also removed a couple of debug shaders, and the WinPixEventRuntime since that already comes with Cauldron.
Please use the prebuilt package in the original v2.0.1 release if you don't want to build the sample yourself.
Release Notes
This is the first public release of FidelityFX Super Resolution 2.0 (FSR2), complete with a sample using our Cauldron framework.
- Implementations for DirectX® 12 and Vulkan
- Modes to allow you to compare FSR 2.0, FSR 1.0, bicubic, bilinear and point filtered upscaling
- Selectable quality/scale ratios
- Quality @ 1.5x
- Balanced @ 1.7x
- Performance @ 2x
- Ultra Performance @ 3x
- Custom
- Configurable RCAS sharpener and MIP LOD bias
- On-screen loupe magnifier to let you inspect output quality
Prerequisites
- Discrete or integrated GPU with DirectX® 12 or Vulkan support
- Windows 10 64-bit or higher
- Visual Studio 2019 with Windows SDK 10.0.18362.0 or higher
- Git 2.32.0 or higher with Git LFS support (required to checkout the Cauldron-Media submodule)
- CMake 3.16 or higher
Additional Information
For the most up-to-date information on FidelityFX Super Resolution 2.0, please visit GPUOpen.
Known Issues
- The sample will hang if you minimise it (affects both DirectX® 12 and Vulkan). That'll be fixed in the next code release.