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FidelityFX Variable Shading v1.0
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rys committed Nov 24, 2020
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37 changes: 37 additions & 0 deletions .gitlab-ci.yml
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variables:
SampleName: FfxVariableShading
GIT_SUBMODULE_STRATEGY: normal
stages:
- build
- deploy
build_dx12:
tags:
- windows
- amd64
stage: build
script:
- 'cmake -S sample -B sample/build/DX12 -G "Visual Studio 15 2017" -A x64 -DGFX_API=DX12 -DBUILD_INSTALLER=ON'
- 'cmake --build sample/build/DX12 --config Release'
artifacts:
paths:
- sample/bin/
package_sample:
tags:
- windows
- amd64
stage: deploy
dependencies:
- build_dx12
script:
- echo "Packaging build"
- echo cd .\sample\bin\ > %SampleName%_DX12.bat
- echo start %SampleName%_DX12.exe >> %SampleName%_DX12.bat
artifacts:
name: "%SampleName%-%CI_COMMIT_TAG%-%CI_COMMIT_REF_NAME%-%CI_COMMIT_SHORT_SHA%"
paths:
- "sample/bin/"
- "sample/media/"
- "docs/"
- "readme.md"
- "license.txt"
- "%SampleName%_DX12.bat"
6 changes: 6 additions & 0 deletions .gitmodules
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[submodule "sample/libs/cauldron"]
path = sample/libs/cauldron
url = ../../GPUOpen-LibrariesAndSDKs/Cauldron.git
[submodule "sample/media/cauldron-media"]
path = sample/media/cauldron-media
url = ../../GPUOpen-LibrariesAndSDKs/Cauldron-Media.git
28 changes: 28 additions & 0 deletions README.md
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# FidelityFX Variable Shading

Copyright (c) 2020 Advanced Micro Devices, Inc. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

## Variable Shading

Variable Shading is a technique to generate image based VRS based on luminance of samples in the previous frame.
The directory structure is as follows:

- ffx-variableshading contains the [Variable Shading library](https://github.com/GPUOpen-Effects/FidelityFX-VariableShading/tree/master/ffx-variableshading)
- sample contains the [Variable Shading sample](https://github.com/GPUOpen-Effects/FidelityFX-VariableShading/tree/master/sample)

You can find the binaries for FidelityFX Variable Shading in the release section on GitHub.
28 changes: 28 additions & 0 deletions common.cmake
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#
# enables multithreading compilation
#

add_compile_options(/MP)

#
# includes cauldron's helper cmakes
#
include(${CMAKE_CURRENT_SOURCE_DIR}/../../libs/cauldron/common.cmake)

#
# Add manifest so the app uses the right DPI settings
#
function(addManifest PROJECT_NAME)
IF (MSVC)
IF (CMAKE_MAJOR_VERSION LESS 3)
MESSAGE(WARNING "CMake version 3.0 or newer is required use build variable TARGET_FILE")
ELSE()
ADD_CUSTOM_COMMAND(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND "mt.exe" -manifest \"${CMAKE_CURRENT_SOURCE_DIR}\\dpiawarescaling.manifest\" -inputresource:\"$<TARGET_FILE:${PROJECT_NAME}>\"\;\#1 -outputresource:\"$<TARGET_FILE:${PROJECT_NAME}>\"\;\#1
COMMENT "Adding display aware manifest..."
)
ENDIF()
ENDIF(MSVC)
endfunction()
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