Releases: GPUOpen-Effects/GeometryFX
Releases · GPUOpen-Effects/GeometryFX
GeometryFX v1.2.0
Release Notes
This release adds cluster culling, which processes whole clusters of triangles and culls them before going into the per-primitive culling pipeline.
Prerequisites
- AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
- Or other DirectX® 11 compatible discrete GPU with Shader Model 5 support
- 64-bit Windows® 7 (SP1 with the Platform Update), Windows® 8.1, or Windows® 10
- Microsoft Visual C++® 2013 Redistributable to run the binary (GeometryFX_Sample_v1.2.0_binary.zip)
- See
redist
for installer, if needed
- See
- Visual Studio® 2012, Visual Studio® 2013, or Visual Studio® 2015 to build from source
- Visual Studio is not needed if you just want to run the binary (GeometryFX_Sample_v1.2.0_binary.zip)
GeometryFX v1.1.0
The GeometryFX library provides convenient access to compute-based triangle filtering (CTF), which improves triangle throughput by filtering out triangles that do not contribute to the final image using a compute-preprocess.
Release Notes
Initial release on GitHub.
Prerequisites
- AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
- Or other DirectX® 11 compatible discrete GPU with Shader Model 5 support
- 64-bit Windows® 7 (SP1 with the Platform Update), Windows® 8.1, or Windows® 10
- Microsoft Visual C++® 2012 Redistributable to run the binary (GeometryFX_v1.1.0_binary.zip)
- See
redist
for installer, if needed
- See
- Visual Studio® 2012, Visual Studio® 2013, or Visual Studio® 2015 to build from source
- Visual Studio is not needed if you just want to run the binary (GeometryFX_v1.1.0_binary.zip)