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Ted Tweaks Continued

A large collection of changes and 'tweaks' I've wanted to do to Hideous Destructor. This always targets the latest unstable build of Hideous Destructor from https://codeberg.org/mc776/HideousDestructor! It will likely not work with any other version, and is not actively supported for any previous version.

Changes:

  • Made *ERP repair require holding a button instead of spamming it.
  • Removed Light Amplification Goggles forced FOV.
  • Quieted down the jetpack and decreased its bulk.
  • Added the compass changes from Cozi's Hideous Helmet fork.
  • Improved Player Climbing.
  • Cacodemon Corpse volume decreased.
  • Modern Green turned into green instead of cyan.
  • Blursphere no longer hides lite amp overlay.
  • Blursphere now uses blurspheretexts lump again.
  • Air Supply is now 90 seconds.
  • Invulnerability Sphere now has a CVAR to disable spawning Necromancers, that being hd_nonecroghost and it defaults to 'false'.
  • Keeper integration, patched for new wounds also and re-added keeping Blues on death along with a menu for it.
  • Light corruption cards support.
  • Light Amplification Goggles no longer flicker.
  • IEDs no longer explode on dormant enemies.
  • Flinching on enemy melee damage is decreased.
  • Adds an unsuppressed variant of the SMG.
  • Allows the revolver to stay cocked even if it is unselected.
  • Makes the Liberator rifle hinder legs.
  • Makes 7mm Ammunition rarer.
  • Buffs 35mm damage.
  • Makes the BFG expel more frag on attack.
  • Includes a custom startup to show you're using Ted Tweaks.
  • Remove the ledge check for player movement to reduce random slowdowns and make parkour easier.
  • Adds a CVAR to remove all inheritors of HDDrug on mapchange or not.
  • Adds an iron-sight variant to the Liberator rifle.
  • Adds a grenade launcher to the SMG.

Credits

  • Ted the Praimortis: Original Mod Author
  • Undead Zeratul: Maintainer
  • Cryomundas: Various compass related fixes.
  • TwelveEyes: Various compass related fixes.
  • Accensus: No FOV Tweaks Light Amp code, various bug fixes and changes and original Keepers code

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