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NTSC Support (N64) #4198
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NTSC Support (N64) #4198
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doing this so i can check diffs i make
todo: title_static, gameplay keep
…& darunia todo: test & disable darunia fix cvar for ntsc
…n a different file anyway)
Depends on: |
@inspectredc hello! i've been trying to build your NTSC branch for testing and such, but i don't seem to be having much luck. I get the following build error in ArrayExporter.cpp (from your OTRExporter NTSC branch):
Would this be something on my end? Or perhaps some desync with upstream? Thanks in advance for any help you might have. Also thanks for the porting work; much appreciated from an owner of a US copy :P |
I'm not exactly sure what that error is about, might be build tools issues, but you don't need to build it yourself to test it, there are downloads available in the original comment. |
Hi |
Apologies if this is the wrong place for NTSC version to be discussed, but I don't see anywhere else to do so. It seems as if the "bomb crash" issue was fixed if, I understand the Dev lingo, But the bomb bag sometimes shows up in the deku stick slot. I can even set it to -c. I can fix this quickly in the save editor. Under Camara Controls >Invert shield aim axis x/y. Ticking either one marks both boxes. The NTSC version seems to include some enhancements/cheats that the Pal version does not, such as, the frog/lost woods mini games. Just wondering why this is the case and is the only reason I use the NTSC version. The Pal version has a controller setting I love called "Deadzones for sticks as buttons" that can completely eliminate hitting a wrong input on the right (-c) stick. Hoping this is implemented into the NTSC version otherwise can continue to use a third party app to do the same. |
This is based on the base ship version so it is not a NTSC only version but an NTSC and PAL version. As such all enhancements on that should exist on this, however, since this is based on a develop version of SoH you may find that it has more recent features compared to the latest release. As for the bomb bag thing, are you sure you didnt not open the bomb bag chest while already having bomb bag in your inventory? This is a glitch that occurs on all the soh versions and is similar to the bomb bag appearing over the bombchu slot as it does on console under the same circumstances |
I'm pretty sure I just gave myself the bag then added the bombs into to the inventory through the save editor. Also pretty sure I intentionally stayed away from the chest as that had occurred to me. I can fire another game, but may have to play awhile because this last time it happened after/during the deku sprout scene. Tested it out just now. Gave myself bag/bombs went up and opened the chest and it happened. |
Can someone build it for me? |
Supports all N64 NTSC Versions
A few small todos that dont need to be addressed in this PR, mostly being translations or tts related.
Build Artifacts