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BRDF Lighting with OpenGL/GLFW done for TIES471 Real-time rendering class

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TIES471

BRDF Lighting with OpenGL/GLFW done for TIES471 Real-time rendering class.

Results: Spheres with PBR materials Same scene with randomly moving point lights

Resources folder is not included because some of the textures do not allow redistributing. If you want the resources folder, reach out and ask.

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BRDF Lighting with OpenGL/GLFW done for TIES471 Real-time rendering class

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