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Batteries
Michael Weatherby edited this page Aug 23, 2021
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42 revisions
Batteries are one of two options for working with power systems in Mechanization. They store power in large quantities, and also transfer power between generators and machines. The energy system in Mechanization is completely wireless, with batteries serving as the relay between generators and machines. As such, a battery is required to get started in Mechanization. There are currently 3 tiers of batteries, with an extra Quantum Battery.
Batteries keep their energy when broken with a wrench, so feel free to move them around!
Capacity | Rate | Range | Recipe | Items | |
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Tier 1 Battery | 50,000 kJ | 12 kW | 8 Blocks |
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Tier 2 Battery | 200,000 kJ | 36 kW | 12 Blocks |
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Tier 3 Battery | 500,000_kJ | 100 kW | 16 Blocks |
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Machine Upgrade: +25% Transfer Rate, +25% Capacity
Ender Upgrade: +100% Transfer Rate
Nether Upgrade: +100% Capacity
- Mechanical Manual
- Getting Started
- Ore Generation
- Machine Crafting Table
- Tools
- Rods, Plates, & Gears
- Machine Frames
- Machine Upgrades
- Energy Cables
- Batteries
- Energy Relay
- Steam Generator
- Thermoelectric Generator
- Solar Generator
- Bio Generator
- Dimensional Generator
- Lightning Generator
- Fluid Pipes
- Fluid Tanks
- Liquid Accumulator
- Arc Furnace
- Casting Basin
- Alloy Furnace
- Electric Furnace
- Grinder
- Block Breaker
- Tree Feller
- Growth Accelerator
- Quarry
- Auto Farm
- Auto Fisher
- Item Reformer
- Mob Grinder
- Electric Lamp
- Spawner Controller
- Spawner Mover
- Teleporter
- Enchanting Station
WIP: nuclear ascension is undergoing a remake and is currently not available.
- Charging Station
- Portable Battery
- Tinker Table
- Drill
- Energy Saber
- Modular Armor
- Special Armors
- Extreme Plasma Annihilator Cannon (EPAC)