Releases: InfinityMods/LongerRoadEE
The Longer Road 2.0.7
2.0.7
### TotoR
- Some variables were not set as they should be (e.g., use SetGlobal("FinalFight","AR6200",3) instead of SetGlobal("FinalFight","AR6200",2)) in redbodhx.bcs and redgdemx.baf
- Update the cutscene for compatibility with Ascension
- Use COMPILE with the .baf file instead of directly copying the .bcs file
- Use 'ref' when possible in the .baf files
- Update FinalA.d to use resimo3 when Imoen is in the party, instead of resimo1, which is used when she is dead
- Update lr6200jon2.baf to check for demogor3 like other enemies
- Fix some small typos in the cutscene
### AL|EN
- remove unicode from translation
- fixed malformed characters in translation
- update IAP
The Longer Road 2.0.6
TotoR
- Small reworks of cutscene
- Update jonel25.bcs instead of AR6200.bcs for more reliability in zobification
- Additional compatibility block for AR6005.bcs
The Longer Road 2.0.5
TotoR
Compatibility update:
- Append or replace blocks in scripts instead of overriding them
- Add check to avoid overriding items, creatures and scripts from Ascensions
- Rework of some scripts to be compatible with Ascension v2.0.x (this version is no more compatible with older versions, ie 1.4 or 1.5)
- Remove unnecessary duplicates in ee and Vanilla folders and create a generic Copy folder and move files to dedicated folders
- Use baf file instead of bcs file for easier maintenance and compatibility check
- Miscellaneous harmless Typos
The Longer Road 2.0.4
- updated Ascension mod requirements condition
- fixed typo: infer_charset > infer_charsets
The Longer Road 2.0.3
centered bams
The Longer Road 2.0.2
- added LabelType = GloballyUnique to metadata
- added dynamic install order syntax
- remove outdated Ascension compatibility warnings
The Longer Road 2.0.1
- fixed installation problem for EE
The Longer Road 2.0.0
Major release, please see changelog.
LongerRoadEE 1.6.7
updated Github download link
LongerRoadEE 1.6.6
Ascension 2.xxx compatibility