MapGen uses Procedural Generation to generate RPG maps both archipelago and continent. It also generate structures.
The parameters above can be modify to generate other kinds of maps:
- softness = 9 # How Many times the softness code will run (More doesnt mean better)
- structures = True
- seeds = None # The Gen Seed (None = Random)
- GenType = 5 # 5 - Archipelago / 6 - Continent
Example: