Fix loading maps without gam files #61
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name: Build | |
on: | |
push: | |
paths: | |
- "CMakeLists.txt" | |
- "src/**" | |
pull_request: | |
paths: | |
- "CMakeLists.txt" | |
- "src/**" | |
jobs: | |
build: | |
name: ${{ matrix.config.name }} | |
runs-on: ${{ matrix.config.os }} | |
strategy: | |
fail-fast: false | |
matrix: | |
config: | |
- { | |
os: windows-latest, | |
name: "Windows MSVC", | |
cc: cl, | |
cxx: cl, | |
cflags: "", | |
} | |
- { | |
os: windows-latest, | |
name: "Windows Clang", | |
cc: clang-cl, | |
cxx: clang-cl, | |
} | |
- { os: ubuntu-latest, name: "Linux Clang", cc: clang, cxx: clang++ } | |
- { os: ubuntu-latest, name: "Linux GCC", cc: gcc-10, cxx: g++-10 } | |
- { os: macos-latest, name: "OS X Clang", cc: clang, cxx: clang++ } | |
steps: | |
- name: Checkout repository | |
uses: actions/checkout@v3 | |
with: | |
submodules: "recursive" | |
- name: Install dependencies | |
shell: bash | |
run: | | |
if [ "$RUNNER_OS" == "Windows" ]; then | |
vcpkg install --triplet x64-windows sfml | |
elif [ "$RUNNER_OS" == "macOS" ]; then | |
brew install sfml | |
else | |
set -e | |
sudo apt-get update | |
sudo apt-get install libsfml-dev | |
fi | |
- name: Configure CMake | |
shell: bash | |
run: | | |
if [ "$RUNNER_OS" == "Windows" ]; then | |
cmake \ | |
-B ./build \ | |
-DCMAKE_C_COMPILER=${{matrix.config.cc}} \ | |
-DCMAKE_CXX_COMPILER=${{matrix.config.cxx}} \ | |
-DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake \ | |
. | |
else | |
cmake \ | |
-B ./build \ | |
-DCMAKE_C_COMPILER=${{matrix.config.cc}} \ | |
-DCMAKE_CXX_COMPILER=${{matrix.config.cxx}} \ | |
. | |
fi | |
- name: Build | |
shell: bash | |
# Execute the build. You can specify a specific target with "--target <NAME>" | |
run: cmake --build build -j 3 | |
- name: Run tests | |
shell: bash | |
run: cd build && ctest --output-on-failure | |
# TODO: release and publish artifacts: https://github.com/cristianadam/HelloWorld/blob/master/.github/workflows/build_cmake.yml |