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this is a stupid hack... #425

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merged 4 commits into from
Feb 8, 2024

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briaguya-ai
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but i'm too tired to keep trying to figure out how we're linking everything

before adding this (such as here https://github.com/HarbourMasters/Shipwright/actions/runs/7810272355/job/21303458931) SFileCreateArchive was just not getting linked.

image

this is definitely not how i want to fix this. i think it's possible to use --whole-archive but i'm not sure where that fits into the whole cmake chain.

the strangest part is that there were no linker errors when just building OTRExporter for the ExtractAssets target

@Kenix3 Kenix3 merged commit b074f75 into Kenix3:o2r_support_merged Feb 8, 2024
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Kenix3 added a commit that referenced this pull request Feb 8, 2024
* Removes Pulse Audio. Config values will be migrated to sdl audio backend.

#311

* Removes PulseAudio.h from classes.h

* Refactors archives to have a separate manager class.

* Run clang-format

* Includes string in ResourceType.h

* Only include tchar.h in Context.cpp when building for Windows.

* Includes vector in ArchiveManager.h

* fix: put `SDL_WndProc` behind `_WIN32` ifdef (#423)

* Fix issues with Archive refactor (#424)

* get in game

* clang format

* windows build

* pr comments

* return false

* uncomment

* fix fonts

* pr comment

* init dadon't

* raw

* Fixes issue where ArchiveManager never unloads Archives.

* Fixes builds for StormLib issues. (#425)

* this is a stupid hack but i'm too tired to keep trying to figure out how we're linking everything

* link?

* ports...

* windows?

---------

Co-authored-by: briaguya <[email protected]>
@briaguya-ai briaguya-ai deleted the linkers-are-hard branch April 29, 2024 05:41
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2 participants