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[Feature] Preview & Absolute Positioning (#60)
* Remove Menu Button * first pass at an editmode * add a button to toggle edit mode * move menu frame down to compensate * hide overlays when in combat * increase overlayText scale and use cell widget font * update overlay styling * update overlay label * add animation * update position Popup when dragging * update popup on UpdateLayout & UpdateUnitButton callbacks * remove anchor dropdown from units * add parent anchor options * locale * move Edit Mode button to Unit Frames tab * inform user of /cuf edit in tooltip * inform user that unit frames are clickable * cancel animations if they overlap * update edit mode button styling * use PixelUtil to set point * Bump DB version to 5 * Revise unit frame positioning to (hopefully) keep them in place with new anchoring
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