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[Feature] Implement proper Scaling support (#171)
* Abstract PixelPerfect funcs * add useScaling var * set useScaling to true for testing purposes * scale unit button border size * scale unit button size * use PixelPerfect funcs for pointing power/health loss bars * use PixelPerfect funcs for pointing auras * use PixelPerfect funcs for pointing health bar * use PixelPerfect funcs for pointing power bar * scale Auras size * update on scale changes * update PixelPerfect.GetPositionRelativeToScreenCenter to return proper values when scaled * use P.Point to set Unit Button positioning * add "/cuf pixel" slash command for some debugging prints * use screen size for relativity * add some more debug info * renaming for clarity * update Shield Bar to properly handle borders * add .Width and .Height scale funcs * update PixelPerfect annotations * scale Heal Absorb * scale Class Bar border * use PixelPerfect for common widget positioning * use PixelPerfect for common widget sizing * use PixelPerfect for Text widget positioning * use PixelPerfect to scale totems * annotation * Use PixelPerfect for CastBar * use PixelPerfect for ClassBar * move useScaling to DB * update SetPixelScale to scale the parsed frame * add DB.SetUseScaling * remove useScaling check for "scale" callback * create Misc section in General Tab * add locale * update slash command
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