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Lyraedan/README.md
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Hi, I'm Luke, I'm a Game Developer! I make games!

I am a game developer skilled in using a variety of game engines from Unity to Unreal Engine and Godot. Even CryEngine!

Some of my games

More games available on request

Cellborn

Cellborn is a random procedurally generated dungeon crawler from a 2.5D perspective where you control an elf named Elfo as he climbs multiple tower floors to defeat the powerful wizard at the top to acquire the key and escape. On his journey, Elfo can find a variety of guns that he can use to fight back the hoards of fairies and snakes that block his path to each room.

Download: here

View code: here

RaceYa!

RaceYa! is built in Unity using the PUN2 framework and Dissonance for voice communication. My responsibility was implementing the networking to enable multiplayer functionality, this involved creating the lobby sequence, setting up player spawn positions, lap and position tracking, a spectator view for players who finished the race, player synchronization, car customization, the start countdown, etc.

Download: here

View code: here

Sirena Deep

You get sent out by Doctor Kolben to explore the depths of the Sirena Deep in the first manned mission down that way. The year is 2019. On your way you come across things that the exploring drones before you missed by a long shot. Determined to find the secrets of the Sirena Deep, you descend further into the depths. A glowing aura of something sinister grows ever near. On your way you seem to come across old stone tablets, which you don’t know if they are made by humans or something else. Arriving at the bottom, you see what you can only identify as a beautiful, sunken city.

View it here: here

Parachutes sold separately!

Co-op competitive couch multiplayer game where you are aboard a plane that is falling from the sky. Do you stay aboard and try to repair it, or will you take the only available escape? Detailed Overview Across the game session everything is going wrong. Fires are exploding, gas is leaking, and the cabin is jerking around sporadically. In order to fix the plane the players must perform a series of randomized repair tasks, with each task being derived from some form of procedural button combination. Above everything is a primary countdown until the plane crashes. Catastrophe can be averted if all tasks can be solved in the limited time frame, however sabotage can be struck if one of the players decides to backstab the other.

Download: here

View code: here

Some of my mods

OrbLib

A mod for Slay the Spire written in Java. OrbLib is a library for extending Orb functionality in Slay the Spire.

Download: here

View code: here

Read documentation: here

Luke the Unassuming Programmer

A mod for Don't Starve Together written in Lua. This mod adds a character inspired by myself into Don't Starve Together, with custom art, multiple different skins, an entirely unique game mechanic, and multiple different mods are also supported.

Download: here

View code: here

Shipped titles.

Available on request.

My GitHub stats


GitHub Streak
Top Languages

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  1. Cellborn Cellborn Public

    Diablo style, shootem up dungeon crawler written in C# using Unity

    C#

  2. RaceYa RaceYa Public

    A small racing game of up to 10 racers at a time written in C# using Unity and the Photon PUN2 Framework

    C# 1

  3. STS-OrbLib STS-OrbLib Public

    A library for extending fuctionality to orbs in Slay the Spire

    Java

  4. DST-Luke-The-Unassuming-Programmer DST-Luke-The-Unassuming-Programmer Public

    A repository of my Don't Starve Together Character "Luke the Unassuming Programmer" Based on me. Available to download here: https://steamcommunity.com/sharedfiles/filedetails/?id=2866021547

    Lua

  5. Pacman Pacman Public

    My version of classic pacman. Written in C++ with SDL

    C

  6. InfiniteTerrainGenerator InfiniteTerrainGenerator Public

    My Graphics2 project

    C++