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Markers

Miraculixx edited this page May 23, 2024 · 1 revision

Marker Info

If the normal permission is granted, players can add new markers up to the defined limit per set.

They will only be able to place markers inside their own set and are only able to edit/delete their own markers, if the player lacks the bypass permission.

Read more about limits inside here

Creating Markers

Markers are the thing you will see on your BlueMap.
But don't forget to create a set first!

  • Command: /bmarker create <type> [<map>] [<set>]
  • Permission: bmarker.command.markers
  • Bypass Permission: bmarker.command.markers.others

You can either use tab-complete to enter the map or leave it blank to get an overview of all your maps grouped by the world.

Same with the set-id, hover over the tab-complete options to see more info about it (or use the overview).

Marker Builder

Now you entered the marker builder. Here you can just click on any option to change it or hover over it to see what it does.

Red values are needed to create a set, all others are optional.
Use the green arrows in the top to navigate through all options, some marker types have a lot.

Edit Markers

You can edit already placed markers without re-adding it.

  • Command: /bmarker edit [<map>] [<set>] [<marker>]
  • Permission: bmarker.command.markers
  • Bypass Permission: bmarker.command.markers.others

Same behavior like creating commands, except you need to use tab-complete in the last step to target a marker. Sometimes you need to press tab once before the suggestions appear.

Delete Markers

Don't want your marker anymore?
You can delete it with a single command!

  • Command: /bmarker delete [<map>] [<set>] [<marker>]
  • Permission: bmarker.command.markers
  • Bypass Permission: bmarker.command.markers.others

Same behavior like editing commands.

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