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fix MovingBlocks#617(iii, iv): Asteroids break into smaller pieces an…
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…d then into tiny rocks. The smaller pieces also drop loot when destroyed.
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Mystic-Slice committed Mar 2, 2022
1 parent 62b07db commit 7d7a702
Showing 1 changed file with 7 additions and 6 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -51,9 +51,9 @@
*/
public class RubbleCreationSystem implements EventReceiver {

public static final float SIZE_TO_RUBBLE_COUNT = 13f;
public static final float MIN_SCALE = .07f;
public static final float MAX_SCALE = .12f;
public static final float SIZE_TO_RUBBLE_COUNT = 8f;
public static final float MIN_SCALE = .1f;
public static final float MAX_SCALE = .3f;
private static final float MAX_SPD = 40f;

@In
Expand Down Expand Up @@ -115,7 +115,7 @@ private void buildRubblePieces(Position pos, Velocity vel, Angle angle, Size siz
element.graphicsOffset = new Vector2();

float scale = SolRandom.randomFloat(MIN_SCALE, MAX_SCALE);
element.setSize(scale);
element.setSize(scale * size.size);

element.relativePosition = new Vector2();
element.tint = Color.WHITE;
Expand All @@ -136,7 +136,7 @@ private void buildRubblePieces(Position pos, Velocity vel, Angle angle, Size siz

//Create size component
Size sizeComponent = new Size();
sizeComponent.size = scale;
sizeComponent.size = scale * size.size;

//Create velocity component
Velocity velocityComponent = new Velocity();
Expand All @@ -145,7 +145,8 @@ private void buildRubblePieces(Position pos, Velocity vel, Angle angle, Size siz
velocityComponent.velocity = velocity;

EntityRef entityRef = entitySystemManager.getEntityManager().createEntity(graphicsComponent, positionComponent,
velocityComponent, angle, sizeComponent, new RubbleMesh());
velocityComponent, angle, sizeComponent, new RubbleMesh(), new CreatesRubbleOnDestruction());

SolMath.free(velocity);
entityRef.setComponent(new BodyLinked());
}
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