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[hdEmbree] add HDEMBREE_LIGHT_CREATE debug code #19

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1 change: 1 addition & 0 deletions pxr/imaging/plugin/hdEmbree/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -46,6 +46,7 @@ pxr_plugin(hdEmbree
renderParam.h

PRIVATE_CLASSES
debugCodes
implicitSurfaceSceneIndexPlugin

RESOURCE_FILES
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20 changes: 20 additions & 0 deletions pxr/imaging/plugin/hdEmbree/debugCodes.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
//
// Copyright 2024 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://openusd.org/license.
//
#include "pxr/pxr.h"
#include "pxr/imaging/plugin/hdEmbree/debugCodes.h"

#include "pxr/base/tf/debug.h"
#include "pxr/base/tf/registryManager.h"

PXR_NAMESPACE_OPEN_SCOPE

TF_REGISTRY_FUNCTION(TfDebug)
{
TF_DEBUG_ENVIRONMENT_SYMBOL(HDEMBREE_LIGHT_CREATE, "Creation of HdEmbree lights");
}

PXR_NAMESPACE_CLOSE_SCOPE
21 changes: 21 additions & 0 deletions pxr/imaging/plugin/hdEmbree/debugCodes.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
//
// Copyright 2024 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://openusd.org/license.
//
#ifndef PXR_IMAGING_PLUGIN_HD_EMBREE_DEBUG_CODES_H
#define PXR_IMAGING_PLUGIN_HD_EMBREE_DEBUG_CODES_H

#include "pxr/pxr.h"
#include "pxr/base/tf/debug.h"

PXR_NAMESPACE_OPEN_SCOPE

TF_DEBUG_CODES(
HDEMBREE_LIGHT_CREATE
);

PXR_NAMESPACE_CLOSE_SCOPE

#endif // PXR_IMAGING_PLUGIN_HD_EMBREE_DEBUG_CODES_H
2 changes: 2 additions & 0 deletions pxr/imaging/plugin/hdEmbree/light.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,8 @@ HdEmbree_Light::HdEmbree_Light(SdfPath const& id, TfToken const& lightType)
return;
}

TF_DEBUG(HDEMBREE_LIGHT_CREATE).Msg("Creating light %s: %s\n", id.GetText(), lightType.GetText());

// Set the variant to the right type - Sync will fill rest of data
if (lightType == HdSprimTypeTokens->cylinderLight) {
_lightData.lightVariant = HdEmbree_Cylinder();
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